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Lobby mini-games

OpenOccoboOccobo11 messagesstarted Sep 17, 2026, 1:34 AM
gameplay
OccoboOccoboOPlast week(edited)
I’ve been thinking the last few days how fun it would be to add draftout related mini-games to private lobbies. A few ideas I’ve had would be short ~10min matches 1v1 random seed using some of the goal mechanics that are already in the game. Examples being most unique crafts/foods eaten at the end of the time limit wins, game begins at night time and most unique hostiles at the end of the time limit wins, player begins with a stack of leads and most unique mobs leashed at the end of time wins etc.

Similarly, a draftout version of most% would be very interesting as well if every goal in the game were available to be completed.

These game modes would be great silly/fun ways to practice real in game mechanics.
17
Artnauta
Artnautalast week(edited)
I could see this implemented as a special type of goal that can be "stolen", where it keeps track of the highest number achieved by both players and awards the point to whoever has the highest at the moment
Artnauta
Artnautalast week
E.g. you could take lead mobs upto 8 early but then someone could steal the point by taking it upto 8
Artnauta
Artnautalast week
That + lobby commands could be the minigame you're looking for
Artnauta
Artnautalast week
Fun idea!
isawabelle
isawabellelast week
didnt this used to exist in closed beta
isawabelle
isawabellelast week(edited)
things like "craft more unique items then your opponent" and "have more xp then your opponent"
Occobo
OccoboOPlast week
You are probably thinking of the pre-draftout lockout mods that used to have these goals like most hoppers in the inventory etc. I don’t really think a goal that’s able to be stolen works super well with the overall flow of games and premise of draftout
Artnauta
Artnautalast week
If you say so, I'm just fantasizing 🙂
Artnauta
Artnautalast week(edited)
What I'm saying + board size of 1 + some commands = what you're saying
Artnauta
Artnautalast week
I think