Add get blindness/darkness goal
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Bread40 messagesstarted Aug 26, 2026, 7:14 AM
objectives
We already have jump boost which is 99% of the time a sus stew goal.
with blindness we have azure bluet/open eye blossom, so 2 flowers instead of 1
also i think mixing darkness in for a deep dark play is also cool
with blindness we have azure bluet/open eye blossom, so 2 flowers instead of 1
also i think mixing darkness in for a deep dark play is also cool

261
GracefulBeauty4 weeks ago
would be nice to put blindness and jump boost in the same pool of goals if possible
mr. pineapple4 weeks ago
i think this is probably not a good idea as the current main two sus stew goals are jump boost and weakness, which is good as one is a common flower, and more early game, and the other one is much rarer. i think by adding blindness we basically get two goals that are practically the same
GracefulBeauty4 weeks ago
is weakness considered a sus stew goal? i feel like that's not the usual way to get it
BreadOP4 weeks ago
ur right let’s replace jump boost

BreadOP4 weeks ago
other than shipwreck stew, it is NOT a sus stew goal
BreadOP4 weeks ago
waittt does eye blossom always open up at night or do we have to place it in pale garden @GracefulBeauty
GracefulBeauty4 weeks ago
based on wiki it sounds like yes, i can test it later maybe :)
GracefulBeauty4 weeks ago
it's random ticks though so it can take some time
BreadOP4 weeks ago
so if this goal gets added then we gotta standardize eye blosson opening? 

mr. pineapple4 weeks ago
i mean its not restricted to sus stew but i feel like ive gotten it several times from sus stew
Streakify4 weeks ago
Around 90% of the time I get it from a tulip (non-igloo/desert seeds) but it's not that hard to get a fermented spider eye
Streakify4 weeks ago
More consistent then relying on multiple ships
BreadOP4 weeks ago
around 0% of the time i gotten it from tulip we are not the same
Streakify4 weeks ago
I get diffed if it's the spawn shipwreck lowk 

BreadOP4 weeks ago
i always tc it
BreadOP4 weeks ago
im not checking tulip coords or just praying that i get lucky on tulip
Streakify4 weeks ago
Don't think blindless is worth, darkness can be considered
Streakify4 weeks ago
Jump boost alr exists
Streakify4 weeks ago
Since blindless and jump boost have pretty much the same method
GracefulBeauty4 weeks ago
there's no reason not to add blindness as a variant of jump boost though like how we have different colors of wool etc
2
GracefulBeauty4 weeks ago
it's just a little variety
GracefulBeauty4 weeks ago
and you have to know a bit more than cornflower = jump boost
Threadfinn4 weeks ago
Why not make all of them goals actually? As a goal pool where only one effect from this group can appear each match, like all the color goals.
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Threadfinn4 weeks ago(edited)
They almost all have alternative methods too, none of them are forced suspicious stew except blindness and saturation. But if multiple could show up together it makes suspicious stew probably too powerful.
Threadfinn4 weeks ago
There's already a bit of an issue imo with one player being able to potentially beat the other on three goals at once just because they picked a different ship and their shipwreck had better suspicious stews.
mr. pineapple4 weeks ago
well thats stupid, why can't u have get poison and nausea in the same game
mr. pineapple4 weeks ago
or weakness and jump boost
mr. pineapple4 weeks ago
they all have many different ways to obtain
Threadfinn4 weeks ago
Currently nausea only filters for pufferfish I think, so having nausea and poison really is just terrible since one player almost always gets both and pufferfish spawns aren't standardized so it's pretty rng.
Threadfinn4 weeks ago
But it could be fine to allow multiple and just decrease the chance of each so that there isn't always going to be 3 different effect goals on every board.
Threadfinn4 weeks ago(edited)
Blindness and saturation are only sus stew, jump boost and night vision are basically sus stew almost all of the time.
Weakness, regen, poison, and fire res are mainly seed dependent but have multiple viable options.
Nausea isn't sus stew ever with current filter, wither you have to try really hard to first get it from a sus stew.
So maybe they could be divided into 3 groups based on those, or maybe just keep the first group mutually exclusive? I like the idea of variety in effects but if you get too many especially from the first group it feels like too much.
Weakness, regen, poison, and fire res are mainly seed dependent but have multiple viable options.
Nausea isn't sus stew ever with current filter, wither you have to try really hard to first get it from a sus stew.
So maybe they could be divided into 3 groups based on those, or maybe just keep the first group mutually exclusive? I like the idea of variety in effects but if you get too many especially from the first group it feels like too much.
mr. pineapple4 weeks ago
wdym saturation? dont u get saturation from literally all food
Threadfinn4 weeks ago
not as the effect though, it's different
Pythoria4 weeks ago
There's saturation the mechanic and saturation the effect which gives you saturation the mechanic
Pythoria4 weeks ago
You get it from dandelions or the light blue swamp flower I can never recall the name of
Streakify4 weeks ago
Blue orchid
Chlora4 weeks ago
Honestly filtering all effects and making them exclusive feels like a good idea especially with like 3 goals from an rng puffer spawn being just really dumb
Chlora4 weeks ago
Poison and nausea should be mutually exclusive imo
Chlora4 weeks ago
Would be nice to extend that to encompass that to other sus stew goals within seed constraints