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Add more ancient city goals (filtered)

OpenStarFaintStarFaint30 messagesstarted Aug 9, 2026, 1:57 PM
objectives
StarFaintStarFaintOP2 months ago(edited)
Ancient cities are large, dangerous, contain lots of loot. They need more goals (& love). I suggest:
1 - Obtain recovery compass
2 - Eat an enchanted golden apple (Only if the ancient city has one)
3 - Stand on reinforced deepslate (The portal-frame-like blocks in the center)
4 - Mine reinforced deepslate (Harder version of #3?)

Reasoning:
1 - The recovery compass is the icon of DraftOut. There HAS to be a goal for it.
2 - A little RNG won't hurt, It's nearly 1/10 per chest so not that bad.
3 - Racing to the center of the city while avoiding the warden would be fun ^-^
4 - Like some death goals, you need to commit some time (82.5s) without having many overlap options. I'd choose an appropriate time to start mining & cook some food/ore.
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maskers
maskers2 months ago
goals telling you there's an ancient city feels weird
1
maskers
maskers2 months ago
ig other goals already do it so maybe 1,3,4 are fine but for 2 imo it's not obvious ancient city is the intended route for it so itd be a weird indicator
maskers
maskers2 months ago
though other goals do it for biomes with a pretty large radius, which is surely too big for an ancient city? would it be smaller specifically for these few goals? also feels kinda weird
Vapcr
Vapcr2 months ago
I feel like cities already offer a unique line on a lot of things, for example netherless lamp, all torches, and soul lantern. Not to mention amethyst for spyglass, horse armor, exp bottle... the list goes on really. The issue is just the consistency of finding the city. It's not as obvious as trial chamber, so goals that mandate locating it will feel awful and get thrown in the "avoid like the plague" bucket with enter end
5
StarFaint
StarFaintOP2 months ago
They usually appear under mountains? I mentioned that these goals check for cities within a radius.
Threadfinn
Threadfinn2 months ago
I think it's pretty consistent to find if you use preemptive/mapless
Vapcr
Vapcr2 months ago
Imma need a demonstration of how to do that then lol
StarFaint
StarFaintOP2 months ago(edited)
I meant more goals that require an ancient city.
StarFaint
StarFaintOP2 months ago(edited)
For #2: ancient cities are the easiest way.
maskers
maskers2 months ago
last i tried i could preemptive the ancient city only after digging down past y=0 but idr if it was 26.1.1
maskers
maskers2 months ago
i wouldn't like goals that require going back to spawn, i feel like this would often mean dying and digging down on a mountain with stone picks for a while
Lightning
Lightning2 months ago(edited)
maybe this would be good if the seed type is an abandoned camp with ancient city map
3
blanket addict
blanket addict2 months ago
hard disagree death reset to spawn strats are aura
1
blanket addict
blanket addict2 months ago
I agree that goals which force ancient city would be bad though, it's a weird amount of info to give the player and it's awkward trying to access one, I think it'd be super linear in a similar way to how the end goals were
blanket addict
blanket addict2 months ago
probably not as bad as the end goals if it's consistent to find the ancient city, but then knowing that there is an ancient city becomes weirdly impactful and that feels really forced to me which I don't like
Pythoria
Pythoria2 months ago
God apples are so annoying to get I travelled like 30k blocks and couldn't find one on some bingo server
Lexingtonius
Lexingtonius2 months ago
huge fan of 1, should for sure be a goal aga
Lexingtonius
Lexingtonius2 months ago(edited)
not so convinced by 2, 3, 4, especially 2 and 4 - 2 specifically has been discussed a lot before, and i agree with the sentiment that it's just far too rng and bs to lose a game to
Threadfinn
Threadfinn2 months ago
I do agree recovery compass seems like a good goal because it's the logo, but you need 13 chests on average to get enough shards, and it's definitely not every city has enough
Lexingtonius
Lexingtonius2 months ago
Lexingtonius
Lexingtonius2 months ago
did not realise they were so rare
Lexingtonius
Lexingtonius2 months ago
maybe not then
Lexingtonius
Lexingtonius2 months ago
13 ancient city chests feels very unreasonable
Threadfinn
Threadfinn2 months ago
I don't know why mojang made it so hard to get an item that only really helps beginners
3
Lexingtonius
Lexingtonius2 months ago
like thats hardish even with an elytra tbh
Lightning
Lightning2 months ago(edited)
i mean if this is gonna be a goal you could just change the stack size or make the odds better

edit: im not saying that should be done, more so that shards being rare doesnt mean it cant be a goal
2
pinkpuff
pinkpuff2 months ago
'Obtain echo shard' ?
Lexingtonius
Lexingtonius2 months ago
yeah makes way more sense
Lexingtonius
Lexingtonius2 months ago
but its not as cool as draftout logo goal agar
2