Add "Tame 'x' Unique Animals" goal
Open
Occobo12 messagesstarted Aug 6, 2026, 10:14 AM
objectives
I think this goal would be a good early/mid game addition with fun biome/structure routing possibilities. Pairs well with the tame goals that are already in the game similar to how breed "x'" uniques pairs with the individual breed goals. I believe 3 would probably be the sweet spot for the the lowest difficulty iteration and maybe 6 being the step up. The list would include 12* (*not as realistic) options: Wolf, Parrot, Cat, Horse, Donkey, Mule, Nautilus, Llama, Skeleton Horse*, Zombie Horse*, Zombie Nautilus* Trader Llama*.
38
zyx2 months ago
peak goal idea
Threadfinn2 months ago
Also a really rare one but trader llama counts separately from normal llama
zyx2 months ago
it has overlap potential and is overall interesting
Threadfinn2 months ago(edited)
I do think more than 4-5 would need to filter for a donkey near spawn though. Otherwise finding a donkey can be extremely difficult and it's very difficult without the horse + donkey + mule.
Threadfinn2 months ago
Imo it's better as just a single goal to tame 3/4
OccoboOP2 months ago
yes, i added it in the count but forgot to list it
OccoboOP2 months ago
ty
OccoboOP2 months ago
yeah tame 4 as a standalone would be good if no 3/6
OccoboOP2 months ago
6 would be the leash 8/ 15 hostiles/ 25 foods version
Threadfinn2 months ago(edited)
I feel like it's a bit different. There's a lot of options for foods/hostiles/leash. Tame 6 nearly always requires a plains. 5 of the 12 options are plains exclusive. Trader llama isn't something that can ever be relied on. So if you don't have a plains with both donkeys and horses, to get 6 you need all of: village, jungle, ocean (with zombie nautilus), and a windswept biome.
Threadfinn2 months ago
I mean you could find a donkey in a meadow and bring it to a savanna for a horse, but that's still biome dependent and a lot of time.