Make quick plays seeds smaller
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nakedhippo21958748 messagesstarted Aug 5, 2026, 6:12 PM
gameplayother
I use quick play a lot just to prac or warm up
but I find quick play extreme boring because of the seeds, always very long or puts you in horrible location and takes a long time to even complete 1 on the board
the opponents usually are new or low ranked so they pick whatever so it ends up being mid+-long game drafts
idk if this is good idea just thought it might be good to put it here
but I find quick play extreme boring because of the seeds, always very long or puts you in horrible location and takes a long time to even complete 1 on the board
the opponents usually are new or low ranked so they pick whatever so it ends up being mid+-long game drafts
idk if this is good idea just thought it might be good to put it here
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awesomeSallad2 months ago
what do you mean by “smaller”?
Threadfinn2 months ago
Do you mean limiting the goals more?
Threadfinn2 months ago
Or do you actually mean making the seed smaller like adding a world border?
nakedhippo219587OP2 months ago
I mean by having goals fit more the seed
so quick play
will actually be quick play
so quick play
will actually be quick play
nakedhippo219587OP2 months ago
idk if I explained it good (probably not) but Imo quick play feels really heavy when playing
always spawns in the worse places (legit nothing around) and the drafts just dosent fit like it does in comp
always spawns in the worse places (legit nothing around) and the drafts just dosent fit like it does in comp
nakedhippo219587OP2 months ago
@awesomeSallad ^
nakedhippo219587OP2 months ago
I always feel like Im running 1k blocks just to get 1 mission because seeds or spawns are just really really weird
nakedhippo219587OP2 months ago
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nakedhippo219587OP2 months ago(edited)
just an example I thought of
many times in quick play you spawn in dark oak with jungle and jungle have no temple and literally nothing around you
no sea no village no anything so you end up running for years
many times in quick play you spawn in dark oak with jungle and jungle have no temple and literally nothing around you
no sea no village no anything so you end up running for years
maskers2 months ago
so quick play will actually be quick playi mean its still limited at 30 minutes
StarFaint2 months ago
So instead of checking an A x A area around spawn it would check a B x B area? (B < A)
maskers2 months ago
some of the goals like ride a pig dont have any check i think
StarFaint2 months ago
It does't need one.
nakedhippo219587OP2 months ago
yeah It is but
the point is not to wait for time end
the point is not to wait for time end
nakedhippo219587OP2 months ago
idk what it means
StarFaint2 months ago
I did reach the 30m limit a few times.
nakedhippo219587OP2 months ago
me as well but many times
and the scoreboard was not close at all really like off missions
and the scoreboard was not close at all really like off missions
maskers2 months ago
idk i like some games being faster and some games being slower, i remember someone (rowl?) talking about giving easier goals to lower elo players in quickplay on average, i think this would be good
StarFaint2 months ago
The game would check a smaller area around spawn for biome/structure/resource dependant goals.
nakedhippo219587OP2 months ago
sounds good
im at 1200 elo but I find myself struggle doing missions in quick play because of seeds
im at 1200 elo but I find myself struggle doing missions in quick play because of seeds
nakedhippo219587OP2 months ago
oh then yeah something like that
not necessarily have to be really really close but close enough so you can see it
not necessarily have to be really really close but close enough so you can see it
nakedhippo219587OP2 months ago
instead of taking a 1k run gamble just to end up doing 1-2 missions
maskers2 months ago
close enough so you can see itthats basically how filters work right now, no?
StarFaint2 months ago(edited)
Something like 0.8x the area?'
nakedhippo219587OP2 months ago
in quick plays not really
I might do more quicks plays and record the area around
and make new suggestions with proofs
I might do more quicks plays and record the area around
and make new suggestions with proofs
maskers2 months ago(edited)
^ like i remember running for a village for a while for trade with villager but i assume thats just because its not filtered for at all
maskers2 months ago(edited)
i feel like exploring is an important enough part of draftout to just remove it and make it optimal to always stay within 32rd of spawn, for stuff like 
1
nakedhippo219587OP2 months ago
actually now I think about to
"filter missions" is good idea
kill the warden and stuff like this should not be in quick play lol
"filter missions" is good idea
kill the warden and stuff like this should not be in quick play lol
nakedhippo219587OP2 months ago
I agree
maskers2 months ago(edited)
pretty sure enter end isnt in quickplay though idr why am i sure of it, so warden might not be too already
nakedhippo219587OP2 months ago(edited)
im not sure but I laugh with my opponent 2 days ago about having it in our draft
(we end up in the same quick plays twice and right after in same comp)
(we end up in the same quick plays twice and right after in same comp)
maskers2 months ago
might not beoh well nvm then
Tom2 months ago
Quick play is already super quick and there aren't end goals in it
nakedhippo219587OP2 months ago
when was the last time you play quick played
Tom2 months ago
nakedhippo219587OP2 months ago
wtf
SparkFire_2 months ago
Btw dont most of the seed filters check for stuff within 400 blocks?
Threadfinn2 months ago
Generally just the things that can only be done in specific biomes.
Threadfinn2 months ago
Like kill warden filters for deep dark, breed frogs filters for swamp etc.
Threadfinn2 months ago(edited)
But trade with villager isn't filtered currently because you need a structure not a biome
Threadfinn2 months ago
Some of the goals are filtered for the mobs at the spawn structure though, for witch/pillager goals
Threadfinn2 months ago
Generally the filter is pretty good, but some things still might be hard to find.
Threadfinn2 months ago
Like there's always going to be a geode near spawn, but that doesn't mean you can find it.
nakedhippo219587OP2 months ago
I find the stuff in quick play is insanely random then it is in comp
well in comp you get 9 more on board so you get more options to do in spawn
well in comp you get 9 more on board so you get more options to do in spawn
SparkFire_2 months ago
Could always revert quickplay to 5x5 but reduce goals needed to win, which would solve the issue of having nothing to go for (which isnt always the biggest problem) and would give more options for routes
The problem with this is probably that it takes away a pretty important part of the game - being able to snipe goals in such a way that they are forced to contest goals you have a lead on (This might not need to be as much of a focus in qp as the vast majority of players are people new to the gamemode)
The problem with this is probably that it takes away a pretty important part of the game - being able to snipe goals in such a way that they are forced to contest goals you have a lead on (This might not need to be as much of a focus in qp as the vast majority of players are people new to the gamemode)
isawabelle2 months ago
reducing the number of goals to win from just over half the board just is so unintuitive and makes no sense
the game ends when its physically impossible for your opponent to win, and changing that is just not how lockout bingo works
the game ends when its physically impossible for your opponent to win, and changing that is just not how lockout bingo works
SparkFire_2 months ago
Yeah that makes sense ig