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Ability to Fully Pause in Lobbies

OpenExperienceExperience8 messagesstarted Jul 31, 2026, 4:13 AM
gameplay
ExperienceExperienceOP2 months ago
I totally understand why the timer continues when you pause in competitive and quickplay modes, and why most of the time players would want to keep it this way, but it would be really nice if there was a toggleable option in custom lobbies where you could decide whether pausing the game pauses the timer. Having a newborn makes it so that it is very difficult to have 3 hours straight where I can grind a blackout board, and it would be very nice to be able to take pauses whenever I need to.
The main con I could think of for this could be maybe problems with the server having to run the game for possibly much longer than the maximum 3 hours. Other than that I can't really think of a reason this would be bad to have in custom lobbies.
19
zyx
zyx2 months ago
maybe a solution would be to max it out at 3hr with a second rta based timer and have the igt based timer count for the goals and final time or does that defeat the point?
RRed
RRed2 months ago
theres a few posts about being able to leave the match and come back, which would be more difficult to implement but would basically accomplish the same thing without leaving the server running.
Experience
ExperienceOP2 months ago
Oh yeah that would def get the same effect without having that problem.
beniibobs
beniibobs2 months ago
I’m only mentioning it because it’s a possible problem that you didn’t specifically bring up, but it could undermine records — if you can pause to deal with something irl, you could also pause to just think about the best lines, or research etc. Lobby records would have to take this into account, which I imagine could be done by just not counting games that were ever paused in the same category.
Experience
ExperienceOP2 months ago
Yeah I'm not sure how to deal with that problem. Being able to pause and think would give an advantage (even if it's not normally thaaat much). The problem is checking for a single pause wouldn't really work because it would nullify every regular run where someone happens to pause for a second. It would be nice to have even if it was seperated in records, but would be kinda sad cuz I would like trying for the longer records such as fienberg board and am currently not able to. But yeah, not sure what the best way would be to address that issue.
RRed
RRed2 months ago(edited)
disqualify left in progress runs or add them with an asterisk (idk how the docs work, I assume they look at some api), I feel like implementing lobby pausing matters more for the general playerbase than preserving records (esp for 3hr long runs) but maybe the devs don’t agree
Experience
ExperienceOP2 months ago
I personally feel like the pros to being able to pause freely outweigh the cons of advantages that could be gained from it. I ofc am not playing at the highest level though so maybe it's different up there in wardenland.