Game Mode Suggestion - Draftout: Shifting Trials
Open
deadpeopleovermyfloor8 messagesstarted Jul 25, 2026, 9:25 PM
gameplayobjectives
I would like to suggest a mode that combines the default Draftout gameplay with random temporary trials.
The normal Draftout rules, progression, and mechanics would remain unchanged. Every five minutes, players would also receive a random buff or debuff. Debuffs come with a challenge that removes the effect early when completed; otherwise, it lasts until the next cycle.
Trials and challenges are selected using the player’s current situation: biome, dimension, weather, time, health, hunger, equipment, altitude, nearby enemies, and other conditions.
Examples include increased gravity, faster oxygen loss, reduced health or damage, periodic poison, slower mining, tool durability penalties, and powerful temporary buffs. Challenges may require travelling, surviving without damage, defeating mobs, mining resources, or remaining in specific environments.
The prototype currently has 51 debuffs, 36 buffs, 70 challenges, configurable difficulty, and a HUD for timers and progress.
The mod was generated with AI as a proof of concept and an example implementation. It is not production-ready and would require multiplayer testing, balancing, and integration with Draftout.
If the team is interested, I can share the source code and compiled prototype for review or adaptation.
The normal Draftout rules, progression, and mechanics would remain unchanged. Every five minutes, players would also receive a random buff or debuff. Debuffs come with a challenge that removes the effect early when completed; otherwise, it lasts until the next cycle.
Trials and challenges are selected using the player’s current situation: biome, dimension, weather, time, health, hunger, equipment, altitude, nearby enemies, and other conditions.
Examples include increased gravity, faster oxygen loss, reduced health or damage, periodic poison, slower mining, tool durability penalties, and powerful temporary buffs. Challenges may require travelling, surviving without damage, defeating mobs, mining resources, or remaining in specific environments.
The prototype currently has 51 debuffs, 36 buffs, 70 challenges, configurable difficulty, and a HUD for timers and progress.
The mod was generated with AI as a proof of concept and an example implementation. It is not production-ready and would require multiplayer testing, balancing, and integration with Draftout.
If the team is interested, I can share the source code and compiled prototype for review or adaptation.
26
Uniquepotatoes2 months ago
no thank you3
Vapcr2 months ago
A lot of games have these sort of whacky modes as rotational/temporary events. I would actually endorse this as one of those but there’s probably much work still to do on stabilizing the base gamemode before the team considers these sorts of things
12
Artnauta2 months ago
Care to translate what those screenshots say?
Artnauta2 months ago
Cool that you made this!
I'm not 100% sure how much this affects gameplay, but draftout is already complicated enough for my brain to handle, so I wouldn't crank it to 100 and have many of these missions
I'm not 100% sure how much this affects gameplay, but draftout is already complicated enough for my brain to handle, so I wouldn't crank it to 100 and have many of these missions
Artnauta2 months ago
Maybe they can be adapted as game mutators (one per game)
deadpeopleovermyfloorOP2 months ago
First one : "Next Shift: 4:41
Weak Grip
Your attacks deal less damage.
Task: Jump 20 times
Progress: 8 / 20"
Second one: "Next Shift: 4:44
Invisibility
You become invisible."
And last one:"Next Shift: 4:49
Night Vision
You can see perfectly in the dark. "
Weak Grip
Your attacks deal less damage.
Task: Jump 20 times
Progress: 8 / 20"
Second one: "Next Shift: 4:44
Invisibility
You become invisible."
And last one:"Next Shift: 4:49
Night Vision
You can see perfectly in the dark. "
galoomba2 months ago
slop