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Change "Get Absorption" to "Have Absorption Effect for 1 minute"

Openroobleyroobley33 messagesstarted Jul 25, 2026, 8:21 PM
objectives
roobleyroobleyOP2 months ago
A unique property of the Absorption effect is that it can be lost by taking too much damage. This change would require that the player doesn't take more than 2 hearts of damage if using a Golden Apple, or 8 hearts if using an Enchanted Golden Apple.
Get Absorption is a fairly standard goal that I think could use a bit more flavor.
Also I don't think that the timer should reset if the Absorption effect is lost, just paused.
The icon could be changed to include a 🕐 or ⌛ symbol

Some possible downsides:
A Totem of Undying only provides 5 seconds of Absorption, meaning that it cannot be used for this goal (unless you get 20).
Some players may find it irritating to go through the effort of obtaining & eating a Golden Apple only to find that their opponent had already ate one before them. I'd argue that "getting sniped" on goals is already a large part of the Draftout experience, and that eating a Golden Apple while behind isn't even a bad idea since the opponent can mess up and take too much damage.
This goal would technically encourage the strategy of "sitting still and waiting", however if there are any other goals on the board, this can be a disadvantageous strategy as you don't make much progress. If the score is 12-12 then yes, doing nothing is the best option, but I think that event is fairly unlikely.
Mob spawn / pathing RNG could create situations where one player loses or has to avoid losing Absorption when the other player doesn't.
3928
closure
closure2 months ago
I think it's cool to try and showcase unique features like this, but imo playing for a gapple is already a somewhat interesting problem in draftout and this just kind of feels like extra stuff tacked on that
Artnauta
Artnauta2 months ago
I feel like this is getting more downvotes than it deserves? I like that the goal is a retryable 1 minute challenge, while using natural mechanics.
Artnauta
Artnauta2 months ago
I don't think it's convoluted
Artnauta
Artnauta2 months ago
Ud play for gap to use it normally, for effect goals and for food goals, anything I'm missing?
MangoBaum
MangoBaum2 months ago
U don’t lose the effect even if u lose the hearts iirc
closure
closure2 months ago
it's not about using the gap, it's about obtaining it
closure
closure2 months ago
like do you play ocean for 8 gold then iron hoe oak/loot village chest or do you bring apple to bastion or do you just take the chance on a bastion chest
closure
closure2 months ago
if we also do 1 minute of trying not to take damage on top of that it's a really linear extension of the goal imo
roobley
roobleyOP2 months ago
they changed it in an update
cobalt
cobalt2 months ago
this essentially requires you to find a gap to do it, don't they try to make goals obtainable rhrough multiple ways
cobalt
cobalt2 months ago
like sus stew and totems
Feinberg
Feinberg2 months ago
absorption was basically always find gap
Feinberg
Feinberg2 months ago
theres no sus stew
Feinberg
Feinberg2 months ago
and ur not realistically doing totem before gap. ive never done that
Feinberg
Feinberg2 months ago
i think this is a cool idea
Feinberg
Feinberg2 months ago
slightly nerfs nether which is also good imo
Feinberg
Feinberg2 months ago
cant just eat gap in bastion and be willy nilly
noura 🜛
noura 🜛2 months ago
yeah i like this, there's still plenty of stuff you can do when you play safe, and 1 minute is really not that bad
MangoBaum
MangoBaum2 months ago
Ahhh, kk
closure
closure2 months ago
Actually I just thought of a rare case where this could be a somewhat impactful change. On an igloo seed with absorption and silverfish, if you pop the gap instantly for absorption, now you also have to risk killing the silverfish without getting hit 4 times
closure
closure2 months ago
So like you have to not have a skill issue
closure
closure2 months ago(edited)
Ive thought about it more and instead of "this doesn't really change much" it's better to think ahead. Once draftout is out of beta, the goal pool will rotate. I'm guessing many goals will be just changed to slightly different versions of the original goal. This could be a variation of the goal in rotation
cobalt
cobalt2 months ago
Oh I'm insane then I swear there was
EliteMaster
EliteMaster2 months ago
crazy they also added absorption effect being removed when hearts r removed so late in 1.20.2
Artnauta
Artnauta2 months ago
I'm still not really seeing many arguments against but there are a lot downvotes
isawabelle
isawabelle2 months ago
i think its interesting but i kinda dont like the removal of the totem line for it, even if thats really rare
but then the extra challenge it adds is kinda cool? so idrk whether i like it or not tbh 😭
isawabelle
isawabelle2 months ago
i think this is good, the totem line can always be like part of a future goal (like get regen or smth)
pinkpuff
pinkpuff2 months ago
To me it feels kind of clunky, and its already hard to find a gap usually so if you do take too much damage its just fucked and idk that doesnt seem very fun to me. But if it was an additional goal instead of change the original i guess itd be whatever.
Arxyj
Arxyj2 months ago
i dont like it just because it removes totem option
probably just on the rare case of mansion on spawn but i still dont like removing options
1
diggitydingdong
diggitydingdong2 months ago
I think we don't like removing options because in theory that decreases strategy, but I'd argue that the requirement actually increases strategy (see other messages here) It's just the situation you're in that changes the strategy. So I see it as a net positive

It also nerfs the multi-effect overlap which was probably too strong before
diggitydingdong
diggitydingdong2 months ago
Ofc you'd have to see how it shakes out in practice
isawabelle
isawabelle2 months ago
idt "get x potion effect" overlapping with status effects is too strong
or any overlap can really be called too strong, bc the whole point of the game is finding overlaps and doing them before your opponent
1