guarantee lingering pot in trial chamber
Open
mr. pineapple69 messagesstarted Jul 23, 2026, 8:09 PM
gameplay
I literally lost a game because the opponents trial chamber had a lingering pot and mine didnt, giving him time to go to the nether, enter a fortress, and get a brewing stand while I couldnt do anything even though i already had everything prepped.
321
Uniquepotatoes2 months ago
draftout in general never guarantees any loot
Uniquepotatoes2 months ago
a better discussion is adding the chest normalization to tcs
Ellivers2 months ago
I don't think guaranteeing it is a good solution
Uniquepotatoes2 months ago
it would change gameplay since you could 100% guarantee your tc would have the goal
16
noura 🜛2 months ago
i think you can have some tcs without any dispenser rooms at all, so idk
Uniquepotatoes2 months ago
for stuff like cake if you guaranteed it in tc that would be a huge tc buff
noura 🜛2 months ago
true
mr. pineappleOP2 months ago
well then if a goal requires you to go to multiple trial chambers it pretty stupid
noura 🜛2 months ago
cake is a good example
Uniquepotatoes2 months ago
you can beat the game aga
mr. pineappleOP2 months ago
since their is no other good way to get lingering pots
Uniquepotatoes2 months ago
i can see why needing multiple tcs would feel bad at like 12-12
Uniquepotatoes2 months ago
but i feel like its very rare a tc doesnt have any lingering
Ellivers2 months ago(edited)
you should know the risks of going to a tc for a lingering pot, it's part of the decision making. but of course, it would ideally be standardized in some way
SOOT2 months ago
the problem isnt that its guaranteed, the problem is that both players can check one and one get a pot while the other doesnt, and trial chambers dont really have skill in selecting them
4
mr. pineappleOP2 months ago
yeah i literally went to the one at spawn
SOOT2 months ago
guaranteeing it for every tc is the only way to make both players get it on the same one, because even if loot is standardized one player could get an extra dispenser room, the problem is if its guaranteed there's no reason to get it any other way
Uniquepotatoes2 months ago
I’m not sure if guaranteeing it for every tc is even doable
Uniquepotatoes2 months ago
Unless the first dispenser always has a lingering pot or something
EliteMaster2 months ago
wdym chest normalization
EliteMaster2 months ago
didnt thye try out chest standardization and revert it
noura 🜛2 months ago
yeah
Uniquepotatoes2 months ago
Yea, but it could be used in the future for less controversial things if people want it
G0ldSt0ne2 months ago(edited)
I think sometimes you get a lucky trial chamber and sometimes you get screwed over. Similarly, both players could find a big cave and one could have tons of diamonds and the other could have barely any.
SOOT2 months ago
I don’t agree with this suggestion, but this is a terrible argument, just because there are aspects of luck we can’t remove doesn’t mean we should keep the ones we can
G0ldSt0ne2 months ago
My argument is that it would be very unnatural to know in advance with 100% certainty how good a commitment is going to be.
SOOT2 months ago
we already have this with things like perl trades
G0ldSt0ne2 months ago
Yeah, I guess the draftout team does want to give guarantees for big time commitments
GracefulBeauty2 months ago(edited)
geode guaranteeing amethyst shard is the closest to this
SOOT2 months ago
Also guaranteed pearls
SOOT2 months ago
From pigs
Uniquepotatoes2 months ago
that’s true, this is probably because geodes with no amethyst is really rare to begin with
Uniquepotatoes2 months ago
im not sure how hard guaranteeing lingering pot in tc would be compared to that
mr. pineappleOP2 months ago
i think its the same with trial chambers
mr. pineappleOP2 months ago
no lingering pot in tc is probably extremely rare
James2 months ago(edited)
I feel like this should be a thing however I think I see the problem kinda?
Like geode guaranteeing amethyst shard leads to making the spy glass which you have to use to get the goals, like it doesn't lead to an instant goal
Same with the pearl, I don't think there is an instant goal you can get from the guarantee 4 pearls trades off 16 gold blocks
But I feel like you shouldn't be punished for lingering potion knowing you may miss it but your opponent may hit it because you went to different ones
But I also think that going to the trial chamber knowing it's not a guarantee is a risk you play into
I feel like if you want to avoid the rng, you can just play around the single goal and go for the many other goals on the board
However if both players play like this and it comes down to a 12-12 position and you lose to the rng of your tc not having the lingering pot may sting
Well I am actually very conflicted between both the choices, if someone has a definite reason why it should not be guaranteed or be guaranteed, please tell
Like geode guaranteeing amethyst shard leads to making the spy glass which you have to use to get the goals, like it doesn't lead to an instant goal
Same with the pearl, I don't think there is an instant goal you can get from the guarantee 4 pearls trades off 16 gold blocks
But I feel like you shouldn't be punished for lingering potion knowing you may miss it but your opponent may hit it because you went to different ones
But I also think that going to the trial chamber knowing it's not a guarantee is a risk you play into
I feel like if you want to avoid the rng, you can just play around the single goal and go for the many other goals on the board
However if both players play like this and it comes down to a 12-12 position and you lose to the rng of your tc not having the lingering pot may sting
Well I am actually very conflicted between both the choices, if someone has a definite reason why it should not be guaranteed or be guaranteed, please tell
1
James2 months ago
So I was reading the wiki, the lingering pot has a very low chance, on top of that the dispensers follow a random loot table on that
+ There is not a definitive average number of dispensers per every trial chamber (not sure about this one)
+ There is not a definitive average number of dispensers per every trial chamber (not sure about this one)
James2 months ago
I think just because of this, I am leaning towards them being not guaranteed
pinkpuff2 months ago
I think this is a good point, especially since its not like TC is the games intended way of getting lingering pot. You're 'supposed' to brew using dragons breath, the tc way is just a fun game mechanic we realized that can save going to the end. If its guaranteed suddenly its for sure The Way anyone plans to do it, forgoing the actual game mechanic.
That being said i also am not 100% one way or the other, maybe its rate could just be increased similar to pearl trades?
That being said i also am not 100% one way or the other, maybe its rate could just be increased similar to pearl trades?
pinkpuff2 months ago
Not sure the actual loot% right now but maybe something like its closer to 50% odds with some tweaks? Just spitballin 
Threadfinn2 months ago
I think it's currently about a 50/50
Threadfinn2 months ago
13.6% chance for each dispenser to have a lingering pot. Idk what the average dispensers per tc is but I feel like it's at least 8.
Threadfinn2 months ago
I think boosting the rates doesn't help because it's still a gamble. Pearls are different because with the boosted rates there is no more gamble if you mine enough gold.
1
Tsilly2 months ago
I’d rather this goal get reworked to something like “get a lingering effect” that way ominous trials could make it more consistent of an option.
SOOT2 months ago
or creepers
SOOT2 months ago
would be peak
pinkpuff2 months ago
Thats just a different goal
pinkpuff2 months ago
Which is fine but i dont think we should remove brew lingering pot
Ellivers2 months ago
I agree that it's an issue that you can arbitrarily get a goal depending on which trial chamber you dig down on, but guaranteeing stuff in the TC you choose is not the right solution
SOOT2 months ago
the problem is unless you already have enter end on board its always gonna be faster to go tc so in a 12-12 situation it mostly comes down to luck
Uniquepotatoes2 months ago
i feel like standardizing tc loot is a decent compromise
Uniquepotatoes2 months ago
but yeah different dispenser amounts is unfortunate
pinkpuff2 months ago
I mean you can say the same for pp or xp bottle or hots or whatever too , sometimes you will lose the rng based game to rng
Uniquepotatoes2 months ago
i guess there could be “which tc do i dig down into” metagaminf
Threadfinn2 months ago
Just had this in a lobby and it made a difference
Threadfinn2 months ago
But without comms it's harder to know sometimes
Uniquepotatoes2 months ago
i feel like i never see that happen but who knows
SOOT2 months ago
I feel like a big difference is that their much less likely to go to 12-12 with those goals, but maybe thats just me
SOOT2 months ago
how?
SOOT2 months ago
other than coords unless its done instantly you're not going to know what tc your opp went to
Threadfinn2 months ago
Right after exiting nether from the RP that I knew they entered in they went to trial chamber.
Threadfinn2 months ago
Wouldn't have figured it out on my own I just asked since I'd already been to that one
Threadfinn2 months ago
But in theory you could notice a situation like that in a game.
Threadfinn2 months ago
He shouldve gone somewhere else since I went tc first and didn't get potion or honey, right after I got out of nether.
pinkpuff2 months ago
Seems kinnnda safe to assume they went to closest one to spawn if its in first 10 mins or so and no nether enter but yeah definitely not guaranteed known
pinkpuff2 months ago
Or like, village seed and they got village goals and then next thing is tc enter.
James2 months ago
This sounds good
awesomeSallad2 months ago