remove kill parched
Open
Feinberg88 messagesstarted Jul 21, 2026, 11:39 PM
objectives
zero smart play involved in goal its just spawn slop
bogged and stray are also similarly shit but they are saved by the grace of trial chamber spawners so i can see the goals staying
but kill parched is terrible, on the level of enrage enderman and die to trident (which have already been removed)
bogged and stray are also similarly shit but they are saved by the grace of trial chamber spawners so i can see the goals staying
but kill parched is terrible, on the level of enrage enderman and die to trident (which have already been removed)
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Picklefish2 months ago
yes
Qwerty2 months ago
real
DarthKrystian2 months ago
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xSimons2 months ago
+1 elo
galoomba2 months ago
stray you can also freeze a skeleton
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FeinbergOP2 months ago
i guess they promote being in overworld at the 10:30 mark but thats not a very hard skill check to pass and then the entire goal is completely random
FeinbergOP2 months ago
i just think theres much better goals that involve more player skill
Kavinan2 months ago
i dont know why they keep this one and removed the anger an enderman
roobley2 months ago
yeah theres good night goals and this is just not one of them
FeinbergOP2 months ago
alternatively could switch goal to kill husk instead of kill parched if the team really enjoys the goal
FeinbergOP2 months ago
opens the trial chamber line again, and husks are also more common on surface, so less likely to get RNG punished (but during nighttime the goal is still effectively RNG)
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Arxyj2 months ago
stray is also powder snow + nether so its good IMO
FeinbergOP2 months ago
i do think nighttime goals like this are kinda just bad for the game in general since they are goals with very very low skill ceilings in a world where there are so many more complex goals
FeinbergOP2 months ago(edited)
so there needs to be some alternative lines to make the goal interesting enough to have a complex level of thought and routing required
BurritosDoritos2 months ago
parched can just keep weakness
noura 🜛2 months ago
please no
lilybap2 months ago
that just make it 15 - 20 x the rng i fear lol
P1zza2 months ago
No offense but dont love that idea
noura 🜛2 months ago
kill 20 arthropods is already bad enough
Uniquepotatoes2 months ago
i love how all of the 39 upvotes are names ive never seen in this server before lmao
101noura 🜛2 months ago
hey galoomba's been around
mr. pineapple2 months ago
feinberg can lowk suggest whatever he wants and hes getting all upvotes
noura 🜛2 months ago
was it mentioned during the stream? i feel like this is the fastest a post has gotten this many votes lol
JakiNick2 months ago
it was
lilybap2 months ago
ye he was talking about it as he typed it lol
Uniquepotatoes2 months ago
feinberg got sniped on parched and made the suggestion after the game yes
Uniquepotatoes2 months ago
but im fine with removing it since we have get weakness which is better
noura 🜛2 months ago
makes sense
lilybap2 months ago
am in same boat as this i thinks o77
scotteh2 months ago
i like spawn dependant ow mob goals bc it is one of the things you can't overlap with nether, if it's really a problem i think switching it to husk would be good since it can be found in TC as well
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Uniquepotatoes2 months ago(edited)
i also dont think we should just make draftout into feinberg decides everything because he is top ranked guy and has a lot of viewers
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lilybap2 months ago
defo agreed
lilybap2 months ago
for this one tho i dont think entirely rng goals b inherently bad, but i defo get not having fun wif them cuz of the lack of variability / skill
beniibobs2 months ago
aren’t kill guardian and elder guardian similar in that sense too then? or is the difference they’re daytime too and there’s marginally more skill in killing them?
Uniquepotatoes2 months ago
monuments kinda reward exploring ocean
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mr. pineapple2 months ago
Also get nausea
Uniquepotatoes2 months ago
same as shipwreck goals really
lilybap2 months ago
the guardian / eldr guardian goals defo hav a lot mor ovrlap
Uniquepotatoes2 months ago
i would also say i dont get why fein was acting like parched is some mega rare mob
Uniquepotatoes2 months ago
you find one in like 10 seconds
lilybap2 months ago
ye its spawn rate vs skeletons is genuinely 50 / 50
Uniquepotatoes2 months ago
id say the point of the goal is that staying near a desert is a disadvantage since deserts kinda suck
Uniquepotatoes2 months ago
but its whatever
noura 🜛2 months ago
plus u gotta deal with camel husks
Ollie2 months ago
i talk here everyday 
Uniquepotatoes2 months ago
i was exaggerating 

galoomba2 months ago
fein built up in the middle of a desert and didn't see one
Uniquepotatoes2 months ago
sometimes youre unlucky
beniibobs2 months ago
I thought fein was complaining that there’s no thinking for the goal, and no alternatives
Uniquepotatoes2 months ago(edited)
what does that have to do with monuments
beniibobs2 months ago
ig they’re guaranteed spawns and you can pie for them so it’s a bit different
Uniquepotatoes2 months ago
this also applies to wood tools 

UzairCat2 months ago
Can't you lower your rd to 2 while u build up?
Uniquepotatoes2 months ago
i dont think entities unload based on rd
Uniquepotatoes2 months ago
at least not hostile mobs
beniibobs2 months ago
eh it’s still skill based, if i find a monument before u, i could be December 2025 Ludwig and id kill a guardian
UzairCat2 months ago
oh no i meant for parched
beniibobs2 months ago
sorry i replied to the wrong message
UzairCat2 months ago
ah
JakiNick2 months ago
did you see mine tho? waga
Uniquepotatoes2 months ago
maybe

JakiNick2 months ago
i am pretty active here 

MangoBaum2 months ago
Not really. It’s like throwing 15 dice instead of 1. The outcomes are way more similar instead when u do more trials
pinkpuff2 months ago
Yeah this is kinda why i like the goal a bit, you usually have to go out of your way to be near a desert the first night to get it when normally youre gone by like the 5 min mark. A goal you can easily give up to do other exploration esque things or maybe you stay and it helps you get to x uniques too.
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pinkpuff2 months ago
Also saying this as someone who has a nearly 100% loss rate of forgetting its on the board and leaving the desert immediately, so then opp gets it, i still like it 

pinkpuff2 months ago(edited)
But agree with potential swap to husk mention, accomplishes nearly same thing but opens the TC alternative which is good
sam2 months ago
they dont unload but they don't count towards the mob cap if they're outside of RD
sam2 months ago
dont disagree with OP's suggestion tho
DriftSythe2 months ago(edited)
yea the only skill involved is like whether you’re at surface/location when it turns night time and if both players are then it becomes more rng heavy
DriftSythe2 months ago
I do think husk is just better tho like it’s always better to have multiple ways of obtaining a goal
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Allie2 months ago
if feinberg had lowered his render he might have gotten it
DriftSythe2 months ago
maybe but I’ve had plenty of times where I lower rd and still don’t get a mob
purplewormwhat2 months ago
I personally disagree with turning it into husk because I think theres already too many trial chamber goals, I think its fine as it is bc the skill comes from deciding to go for it or not. It should probably be made mutually exclusive with weakness if thats possible though bc then its just brainrot that forces both players to kill time until night.
spaced2 months ago
Kill parched is in most instances the exact same goal as get weakness, without all the other parts which make weakness a good goal.
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Threadfinn2 months ago
Usually you don't send monument instantly, so these almost always go to the player that commits to it first.
Threadfinn2 months ago
Elder guardians are always in the same spot, and there's always a normal guardian spawned when you're nearby
Threadfinn2 months ago
Except making all portals have 0 eyes prefilled 

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pez2 months ago
Delete kill witch on non swamp seeds too pls
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GracefulBeauty2 months ago(edited)
husk is <33% chance from tc and will likely be complete by 12 minute mark anyways, which is pretty early for tc
GracefulBeauty2 months ago
it's unfortunate that husk and parched can't spawn naturally underground, unlike bogged
GracefulBeauty2 months ago
so you can't cave for it before the first night to snipe the goal
beniibobs2 months ago
shame reinforcement husks can’t spawn as camel husk jockeys, that could’ve been a saving grace
marin2 months ago(edited)
kill witch already requires a witch hut* or raid (outpost+any village)
marin2 months ago
i'll double check tho
marin2 months ago
ok it's bugged atm (fixing next update)
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7rowl2 months ago
We are going to swap parched for husk with the next update. I think this goal works in a similar way to die to x goals, where usually a person would give it up to be in a better location for other goals. Obviously in a specific match that prompted this suggestion it create a swing of 2 goals since weakness was also on the board and it feels especially bad if both of the players are going for it since it is a straight 50-50, but i think having a very little amount of goals like that in the pool isn't necessarily bad, you can play around them the same way you play around any other rng goal. In the future if people still heavily dislike these night mobs goals, we will consider removing them altogether (although i want to point out that unlike others, bogged spawns underground).
7rowl2 months ago
Also Feinberg please don't talk about making a suggestion thread on stream because most of these upvotes are just from your viewers that don't actively engage in this discord otherwise 
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