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objectives suggestions

Opensekrissekris19 messagesstarted Jul 18, 2026, 4:36 PM
objectives
sekrissekrisOP2 months ago
craft 10 different items in 5? seconds.
kill 10 mobs with less than 1? second between them.
open 20/25/30 loot chests.
kill 4 mobs with TNT.
apply status effect to a mob. (fire res, spectral arrows, tipped arrows from strays bogged and parched, bane of arthropods)
force a creeper to explode with flint and steel.
give gold block/bell/golden dandelion to piglin.
Didi
1951
GamerCashew_
GamerCashew_2 months ago
I don't like the first 2 but others r fine
sugaarush
sugaarush2 months ago
i like kill 4 mobs w tnt and apply status effect to mob
hadi
hadi2 months ago
These are good for mid game which i really like
pinkpuff
pinkpuff2 months ago
I really like apply status effect to another mob that has a lot of fun variance (and another W for igloo seeds) and give bell to piglin is ok. Not a big fan of the rest
5
sekris
sekrisOP2 months ago
yeah thinking about it the first two are very mid
Streakify
Streakify2 months ago
Creeper and first 2 is mid, rest is fine maybe
Streakify
Streakify2 months ago(edited)
Not sure about 20-30 whole loot chests seems kinda a lot
Streakify
Streakify2 months ago
But it's not a bad idea
blanket addict
blanket addict2 months ago
I feel like apply status effect to mob might be really confusing
blanket addict
blanket addict2 months ago
should giving a villager regen from trading count
blanket addict
blanket addict2 months ago
splash potions working feels like it has to be a thing but I also find it kinda unintuitive to attribute that as a player action
blanket addict
blanket addict2 months ago
also I think ignite creeper with flint and steel is a fun mechanic but given how fast it is when you see a creeper and how hard it is to force a creeper in the first place I think it'd just be super RNG dependent when night hits
xstevey
xstevey2 months ago
gridlock type goals, dont feel drafty imo
xstevey
xstevey2 months ago
:3
EliteMaster
EliteMaster2 months ago
i feel like time goals reward mechanics and the micro when draftout is a macro based game
1
sugaarush
sugaarush2 months ago
what is the difference /genq
i havent rly watched gridlock
Lexingtonius
Lexingtonius2 months ago
exactly what i was thinking
Lexingtonius
Lexingtonius2 months ago
less vanilla kinds of goals
1