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Provoke 6 unique neutral mobs

OpenMetallicMetallic18 messagesstarted Jul 18, 2026, 12:47 PM
objectives
MetallicMetallicOP2 months ago
Mobs that become hostile once attacked:

Bee, spider, dolphin, drown, enderman, goat, iron golem, llama, panda, piglin, polar bear, cave spider, trader llama, wolf, zombie pigman. (Excluding fox)
2251
Artnauta
Artnauta2 months ago
Dolphins and pandas can attack you? News to me
Artnauta
Artnauta2 months ago
It's a bit strange for (cave) spider, enderman , piglin and drowned to count as hostile for the hostile goal and neutral for this goal
Artnauta
Artnauta2 months ago(edited)
Most people consider them hostile even when they can be passive/neutral, so I'd remove them from the list and reduce the number to 4 (golem and zombo pigman should be common enough + 2 more)
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Artnauta
Artnauta2 months ago
I was doubting whether trader llama should be different from llama but it has it's own spawn egg so good enough for me
GamerCashew_
GamerCashew_2 months ago
No this is actually a good goal
GamerCashew_
GamerCashew_2 months ago
Would love the draftout team to add new goals to keep the game fresh
Streakify
Streakify2 months ago
6 is too much, spiders are hostile unless there is lots of light which basically makes cave spider useless and regular spider to wait 22 mins. Lots of others r biome dependent or in iron golem case outpost/village dependent.

Piglins are only neutral with gold armour and are naturally hostile. Trader llama is too rare to occur and drowned is not neutral at all
Ellivers
Ellivers2 months ago
Nautilus too
Ellivers
Ellivers2 months ago
And zombie nautilus
GamerCashew_
GamerCashew_2 months ago
Yeah maybe 3 would be good
Metallic
MetallicOP2 months ago
And I forgot pufferfish
Metallic
MetallicOP2 months ago
I guess the issue would be overlapping objectives
Ellivers
Ellivers2 months ago
Pufferfish isn't provoked
I think it tries to run away actually
beniibobs
beniibobs2 months ago
You don’t have to wait 22 minutes for spiders you can just sleep once they spawn, or better yet lure one into daylight from a cave. You could make a setup to get cave spiders into light before they become hostile. The fact some depend on biomes means nothing when they are all varied biomes. It’s like saying “Breed 8 Mobs” is too much because there are biomes dependant ones. Idk what your point with piglins is, obviously you would need gold armour. Trader Llamas is luck dependant, traders can spawn in Draftout and you know when it can happen too. Drowned are neutral — they don’t attack players in daytime unless you jump into the water.
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beniibobs
beniibobs2 months ago(edited)
(In fact you don’t even need daylight with a spider, just lure it next to a torch without hitting it)
Streakify
Streakify2 months ago(edited)
It's hard to classify what's neutral/hostile if mobs like zombie piglin, piglin , drowned, spiders and enderman all count. Hard to say if I just jump in water I trigger a "neutral" mob or if it walks almost directly into a torch the mob suddenly becomes from hostile to neutral . (I understand the point of sleeping) . It's hard to classify what point to give as to anger a neutral mob and classify what is a neutral mob exactly with some examples. It's hard to explain this in a draftout bingo board and hard to explain to lots of newer players who may not know mobs such as drowned can count as hostile.
Streakify
Streakify2 months ago
Also there are lots of goals already related to this such as die to polar bear/iron golem or anger zombie pigman