Remove boosted pearl trades
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SOOT72 messagesstarted Jun 1, 2026, 11:52 AM
gameplay
“The rates of items in loot tables are part of game sense”, Rowl said this in the same announcement where he said the mod isn’t about speedrunning, the boosted pearl trades both make runs faster (which he said wouldn’t be done) were clearly added due to speedrunner bias, and takes away from Strats like cleric villagers or killing endermen for pearls it just inherently removes skill expression within the game just to make it easier
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Nindq11 hours ago
was gonna disagree but with those last two sentences, you are completely right as they are other ways to get pearls
Threadfinn11 hours ago
I fully agree, the only real counterargument is that it just makes makes slow and makes end goals nearly impossible if no village, igloo, or warped on spawn
Nindq11 hours ago
true
Threadfinn11 hours ago
But I would love to see igloos and monuments be more useful
Nindq11 hours ago
Makes end goals more bad lol
Threadfinn11 hours ago
Does anyone have the odds of getting 12 pearls from each bastion type with vanilla rates if you get every single backup?
If I'm correct, for treasure and bridge you get at least 12 pearls on average. Housing would be a bit lower, stables is lower but very structure dependent. Reducing pearl rates would actually force people to play bastions differently from 1.16 since backups are more important, or use alternatives to get the pearls.
If I'm correct, for treasure and bridge you get at least 12 pearls on average. Housing would be a bit lower, stables is lower but very structure dependent. Reducing pearl rates would actually force people to play bastions differently from 1.16 since backups are more important, or use alternatives to get the pearls.
Uniquepotatoes11 hours ago
In my opinion either all ways of obtaining pearls should be buffed or none of them should
Uniquepotatoes11 hours ago
Boosting pearl rates just cause speedrunners like 1.16 is obviously just biased
beniibobs11 hours ago
On average you’re looking at 10 pearls from the 17 gold blocks in housing not counting the outside blocks or any chests
Uniquepotatoes11 hours ago
I don’t know the exact vanilla numbers off the top of my head
beniibobs11 hours ago
I might have done the math wrong but the wiki says it’s 15.63 gold ingots per item for ender pearls
Uniquepotatoes11 hours ago
But like I said I’m fine with them buffing trade rates for pearls if they also make endermen drop them more often
Uniquepotatoes11 hours ago
Clerics I guess could sell them cheaper but I could understand why some people might not want too many villager strats
Uniquepotatoes11 hours ago(edited)
I just feel like making one way the only valid way to do something by modding vanilla behaviour goes against the point of the mod.
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pinkpuff8 hours ago
I feel like I agree more to instead boost other pearl acquiring methods just because of the 1 hr time limit being added , or there needs to be some different balancing in place? This just makes it even harder to get to the end in an hour, but I agree with the principle.
Threadfinn6 hours ago
Maybe if clerics sold pearls for 2 emeralds less, then you could start with 10 emeralds plus the 8 gold blocks from monument to buy 12 pearls without wasting so much time getting 34 emeralds. Still would be super slow without monument though.
And if enderman drop rate were 80% then you'd only need 15 on average instead of 24.
Even if other methods are buffed I still think the barter rate should be reduced a little bit. Currently 12 pearls is guaranteed from any bastion except a terrible stables, and it'll usually be at least 18. This guarantee is very non-vanilla and changes the way you play it since you don't even have to consider backup blocks or other options. The current rates would still leave bastion as by far the best method even if enderman drops were guaranteed and clerics gave every trade at all tiers for 1 emerald.
And if enderman drop rate were 80% then you'd only need 15 on average instead of 24.
Even if other methods are buffed I still think the barter rate should be reduced a little bit. Currently 12 pearls is guaranteed from any bastion except a terrible stables, and it'll usually be at least 18. This guarantee is very non-vanilla and changes the way you play it since you don't even have to consider backup blocks or other options. The current rates would still leave bastion as by far the best method even if enderman drops were guaranteed and clerics gave every trade at all tiers for 1 emerald.
Elag4226 hours ago
if this gets removed then no end goals are being chosen ever
Threadfinn6 hours ago
But I definitely agree with this. With the time limit, if pearls aren't boosted then any end goals are basically just a blank square for all but the top players
Threadfinn6 hours ago
If pearls were boosted to 6 trades in first 15 gold blocks instead of the first 10 I think that's a good balance. That's still double the vanilla barter rate, and it still guarantees at least 12 pearls from every bastion except stables (Which is far better than vanilla). This combined with buffing the other methods would give a healthy balance that better reflects vanilla decision making while still being fast enough to be possible within the time limit.
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SOOTOP3 hours ago
I feel like boosted pearls goes directly against rowls own announcement
Threadfinn3 hours ago
It does, but it's also just necessary unless end goals get removed completely
SOOTOP3 hours ago
No, the time limit added could just be more than 1 hr
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Threadfinn3 hours ago
Ok that would also be great
Elag4222 hours ago
cleric villagers and killing enderman are rng dependent on finding village/warped forest/wild endermen, while finding and routing bastion are strategies you have to spend more time learning. removing boosted pearls will make any method of getting them entirely rng and makes end goals (which are already barely done) rng on who gets it and harder to do
Threadfinn2 hours ago
Finding a village isn't rng
IdealTV2 hours ago
there is no argument for boosting pearl trades in correlation with the announcement rowl made the other day. pearls are boosted solely for speeding up the any% split for end goals, which was condemned in the post
op is right as it removes skill expression, not only by opening up other ways to get pearls but also bastion backups, mongey chests for more gold/trades, etc.
op is right as it removes skill expression, not only by opening up other ways to get pearls but also bastion backups, mongey chests for more gold/trades, etc.
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Elag4222 hours ago
oh yeah mb. well it’s rng whether or not there’s a village nearby at all
Elag4222 hours ago
if there’s no village or warped forest in like 64 chunks then your cooked
IdealTV2 hours ago
get nether gold for more trades
IdealTV2 hours ago
there is always something to do
Elag4222 hours ago
I think it should just be nerfed
Elag4222 hours ago
not entirely removed
IdealTV2 hours ago
you havent provided a good reason to not have it be vanilla, stating there might not be a village or warped is no where near good enough of an argument
Elag4222 hours ago
one time I traded like half a stack of gold blocks and barely got a stack of pearls
IdealTV2 hours ago
ok?
Elag4222 hours ago
in vanilla
owlbot2 hours ago
concept (not elegant at all but it kinda works): instead of boosted pearl trades guarantee a 6+rng eye portal, at least that makes other ways of getting pearls viable
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Elag4222 hours ago
it just sucks if you have a ton of end goals and there’s really bad pearl getting rng imo
owlbot2 hours ago(edited)
it feels like a bad option but so do boosted pearl trades unless you're a speedrunner
and it's technically about as vanilla as structure seedfinding
and it's technically about as vanilla as structure seedfinding
IdealTV2 hours ago
i make the counter argument that having boosted pearl trades means that youre losing out on other trades which you would expect from vanilla, maybe you dont even have end goals and need string or obsidian
Elag4222 hours ago
hmm that’s true
Elag4222 hours ago
I think there’s not really a good solution here
IdealTV2 hours ago
solution is make it vanilla
Threadfinn2 hours ago
Then end goals are 30 minutes just for that
IdealTV2 hours ago
making it vanilla is not only good in that it is what the player expects but also aligns with rowls post
Elag4222 hours ago
the possibility of bad rng situations ruins like most solutions
Threadfinn2 hours ago
I agree vanilla is good but I think it requires removing any enter end goals or at least 90 minute timer
Elag4222 hours ago
12-12 with last goal enter end and no pearls in 500 trades and no warped forest or village anywhere
IdealTV2 hours ago
its skill expression to be able to overlap and manage your time and the board while doing end related stuff. thats the whole game
Elag4222 hours ago
yeah if they remove end goals and timer then I think vanilla trades are good
Threadfinn2 hours ago
Yeah but you don't need 2 bastions worth of loot and the only other reason you would need a maxed cleric is enchant bottle
IdealTV2 hours ago
very unrealistic situation, but you could say the same thing with like "die to trident" and you dont get any drops from drowneds, "get bad omen" and theres no outposts, "kill guardian" and theres no monuments
Elag4222 hours ago
hmm true
IdealTV2 hours ago
like most difficult goals have bottlenecks
Elag4222 hours ago
ive been getting trade with villager when theres no village in sight
IdealTV2 hours ago
its skill expression to explore and pie often while overlapping with surface tasks
Elag4222 hours ago
Alr you’ve convinced me
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ZadikGooba2 hours ago
IMO bastions are the most skillful part of the game rn and making them less rewarding is just wrong. They're so dangerous but have so many useful items they feel perfect rn. And vanilla trades are so bad you essentially kill bastions as a consistent way of getting 12+ pearls. RN I think this game is already too village dependant and for yet another resource to be village favored sounds lame. Theres probably a middle ground somewhere but I think just vanilla trades would make the game less fun & less competitive
Threadfinn2 hours ago
But if the point of the gamemode is to showcase vanilla strats and decision making it makes no sense. In vanilla 26.1 you would never skip mining chalice blocks on bridge, but with these rates it makes sense to only mine 10
Uniquepotatoes2 hours ago
even if killing endermen was a better strat bastions would still be op because they have a ton of gold, string, fire res, obsidian, loot, etc
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Uniquepotatoes2 hours ago
its not like getting pearls is the only reason to ever go to a bastion in this gamemode
Threadfinn2 hours ago
But also you don't need backups to get enough of those almost ever. To get pearls in vanilla you usually need backups in some bastions
IdealTV1 hour ago
i think this is a less credible point than everything i and others have brought up already but i think its interesting to think about: lets say you speedrun the latest version, those who only play 1.16.1 are being favoured despite it being a completely different version/gamemode.
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ZadikGooba1 hour ago
Draftout doesnt need to be entirely vanilla i believe, if the game is less fun as a result i think its a bad change even if its vanilla parity. I do think the current rates are potentially too high but i would just hope they could be consistent
IdealTV1 hour ago
i mean it has nothing to do with vanilla parity at this point, its about aligning draftout with the announcement rowl made and prioritising skill expression
IdealTV1 hour ago
i dont think anyone here is arguing for this change for vanilla parity
ZadikGooba1 hour ago
thats essentially whats being said though, but i think that removing bastions are one of the most challenging parts of the game and require a lot of skill to route. so my point is that if pearl trades are brought down too hard then no one will route the bastions for max trading and instead just loot the chests and do whatever immediate goals they need to do. Instead we'll just be trading with a cleric like 1.15 or killing enderman like 1.7.
Boost ALL methods of pearl trading and i'm a believer, however!
Boost ALL methods of pearl trading and i'm a believer, however!
owlbot1 hour ago
i'm against boosting all methods of pearl aquisition because at that point it becomes a new skill to memorize draftout specific game mechanics rather than normal minecraft
IdealTV1 hour ago(edited)
it really isnt the driving point of whats being said. just to help you understand my point - rowl made an announcement im sure you have seen mentioning many things for draftouts future which i disagree with, as they are trying to increase the skill ceiling for the game and make the top level fun to watch. one of these changes i disagree with being the 1hr time limit, but i digress. so i as a viewer (less of a player because of draftout's vision) wish to uphold what rowl said and make the game as skillful as possible. this includes having plenty of ways to get pearls, not guaranteeing bastion linearity, ensuring trades are what are expected by the player (you may be looking for string/obi/fire res, not pearls), favouring those who play 26.1 regularly, game knowledge of backups and mongey chests, and all the skill shown through overlapping in the nether
SOOTOP37 minutes ago(edited)
They’re not dangerous as long as yk where brutes spawn, it’s still worth trading as on most bastions you’ll get 12 pearls avg with backups, but also they’re worth it for other loot, so bastions+warped for rest of pearls might be better than village depending on what overlap you need this greatly increases game to game decision making skill instead of just always going to bastion