Remove Goal Inconsistencies
Open
awesomeSallad70 messagesstarted May 31, 2026, 9:16 PM
objectives
There are many goals that have confusing or inconsistent names/icons that should be fixed. A variety of these have been made into their own suggestions, which has been noted but kept for consistency.
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• The “Brew X Potion” goals’ icons should have an icon signifying brewing rather than just drinking/obtaining
• The “Compost 3/5/7 Unique Foods” goals’ icons should rotate through ALL valid foods (https://discord.com/channels/1493030345048719483/1509670107301941349)
• “Construct a Copper Golem” icon should show the finished build, like the iron golem goal does
• The warden in the “Die to Warden” icon should be facing right to match the other “Die to X Mob” goals
• “Explode End Crystal” icon should have an explosion icon in the top right corner to clarity that it doesn’t just have to be obtained
• “Feed Golden Dandelion to any Baby Mob” icon should rotate through all eligible baby mobs, not just baby pig
• “Kill all Raid Mobs” icon should rotate through all raid mobs, have the sword icon in the top right, and the 6 icon in the bottom right should be removed. It should also be renamed to “Kill every Raid Mob” for consistency with the “Obtain all X items” goals
• “Mine Crafter”, “Mine Diamond Ore”, “Mine Emerald Ore”, “Mine Mob Spawner”, and “Mine Turtle Egg” icons should have a pickaxe icon in the top right
• “Obtain 3 types of Horse Armor” should be renamed to “Obtain 3 Unique sets of Horse Armor”
• “Obtain every type of Pumpkin” and “Obtain every type of Torch” logos should not have a number icon in the bottom right corner
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• The “Brew X Potion” goals’ icons should have an icon signifying brewing rather than just drinking/obtaining
• The “Compost 3/5/7 Unique Foods” goals’ icons should rotate through ALL valid foods (https://discord.com/channels/1493030345048719483/1509670107301941349)
• “Construct a Copper Golem” icon should show the finished build, like the iron golem goal does
• The warden in the “Die to Warden” icon should be facing right to match the other “Die to X Mob” goals
• “Explode End Crystal” icon should have an explosion icon in the top right corner to clarity that it doesn’t just have to be obtained
• “Feed Golden Dandelion to any Baby Mob” icon should rotate through all eligible baby mobs, not just baby pig
• “Kill all Raid Mobs” icon should rotate through all raid mobs, have the sword icon in the top right, and the 6 icon in the bottom right should be removed. It should also be renamed to “Kill every Raid Mob” for consistency with the “Obtain all X items” goals
• “Mine Crafter”, “Mine Diamond Ore”, “Mine Emerald Ore”, “Mine Mob Spawner”, and “Mine Turtle Egg” icons should have a pickaxe icon in the top right
• “Obtain 3 types of Horse Armor” should be renamed to “Obtain 3 Unique sets of Horse Armor”
• “Obtain every type of Pumpkin” and “Obtain every type of Torch” logos should not have a number icon in the bottom right corner
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awesomeSalladOP4 months ago(edited)
• “Put Wolf Armor on Wolf” icon should be changed to a wolf with the armor on it
• “Scrape wax off Copper Block” icon should have an axe icon in the top right corner
• “Take 200 Damage” icon should have the death icon next to the half heart icon to be consistent with “Deal 400 Damage”
• “Toot a Goat Horn”, “Tune a Note Block”, and “Play a Music Disc in Jukebox” (ty @GracefulBeauty) icons should have a music note icon in the top right corner
• “Trade with a Villager” icon should be changed to show a villager holding an emerald (as they do when looking t o trade)
• “Use Enchanting Table” icon should have the book on top of the table
• “Wax a Copper Block” icon should have a copper block with the honeycomb in the top right
• “Write a Book” icon should be changed to a book and quill
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There are a bunch of advancement goals that are all over the place and need to be standardized (https://discord.com/channels/1493030345048719483/1507488834605023283), whether to an “Obtain X Advancement” format (if so, https://discord.com/channels/1493030345048719483/1508435348311773215), or to a “[Description of Advancement” (with custom logo) format. I support the former because it’s consistent with the “Get any Spyglass Advancement” and “Get 10/20/30 Advancements” goals but either work.
• “Fully Charge a Respawn Anchor”
• “Kill Pillager Using Crossbow”
• “Obtain “Bullseye” Advancement”
• “Obtain “Mob Kabob” Advancement”
• “Obtain “Oh Shiny” Advancement”
• “Obtain “Sniper Duel” Advancement”
• “Obtain “This Boat Has Legs” Advancement”
• “Scrape wax off Copper Block” icon should have an axe icon in the top right corner
• “Take 200 Damage” icon should have the death icon next to the half heart icon to be consistent with “Deal 400 Damage”
• “Toot a Goat Horn”, “Tune a Note Block”, and “Play a Music Disc in Jukebox” (ty @GracefulBeauty) icons should have a music note icon in the top right corner
• “Trade with a Villager” icon should be changed to show a villager holding an emerald (as they do when looking t o trade)
• “Use Enchanting Table” icon should have the book on top of the table
• “Wax a Copper Block” icon should have a copper block with the honeycomb in the top right
• “Write a Book” icon should be changed to a book and quill
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There are a bunch of advancement goals that are all over the place and need to be standardized (https://discord.com/channels/1493030345048719483/1507488834605023283), whether to an “Obtain X Advancement” format (if so, https://discord.com/channels/1493030345048719483/1508435348311773215), or to a “[Description of Advancement” (with custom logo) format. I support the former because it’s consistent with the “Get any Spyglass Advancement” and “Get 10/20/30 Advancements” goals but either work.
• “Fully Charge a Respawn Anchor”
• “Kill Pillager Using Crossbow”
• “Obtain “Bullseye” Advancement”
• “Obtain “Mob Kabob” Advancement”
• “Obtain “Oh Shiny” Advancement”
• “Obtain “Sniper Duel” Advancement”
• “Obtain “This Boat Has Legs” Advancement”
awesomeSalladOP4 months ago(edited)
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Goals that have issues but I wasn’t sure how to solve them so I’m turning them over to you guys:
• “Fill Campfire with 4 Food Items” should have some way to clarify that the food doesn’t have to be unique.
• “Get Weakness” and the “Break any Armor Piece/Tool” icons look similar with can be confusing
• “Have Your Shield Disabled” just looks very noisy and bad
• “Wear a Carved Pumpkin for 5 minutes” icon should convey the 5 minutes requirement
“Visit All Nether Biomes” icon only shows four biomes (missing nether wastes)
There are also a bunch of small grammatical inconsistencies, particularly missing capitalization, that I didn’t mention here.
Goals that have issues but I wasn’t sure how to solve them so I’m turning them over to you guys:
• “Fill Campfire with 4 Food Items” should have some way to clarify that the food doesn’t have to be unique.
• “Get Weakness” and the “Break any Armor Piece/Tool” icons look similar with can be confusing
• “Have Your Shield Disabled” just looks very noisy and bad
• “Wear a Carved Pumpkin for 5 minutes” icon should convey the 5 minutes requirement
“Visit All Nether Biomes” icon only shows four biomes (missing nether wastes)
There are also a bunch of small grammatical inconsistencies, particularly missing capitalization, that I didn’t mention here.
0
GracefulBeauty4 months ago
jukebox icon can have a music note in the top right like note block
awesomeSalladOP4 months ago
great idea
blanket addict4 months ago
I kinda like the "obtain all x" icons having a number
blanket addict4 months ago(edited)
it being standardized to always have the number instead of never would be good I think, gives a quick overview of the scope of the goal
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GracefulBeauty4 months ago
i think so too, but either way it should be consistent ofc
GracefulBeauty4 months ago
like it makes "obtain 6 unique flowers" and "obtain every type of pumpkin" kind of consistent with each other
GracefulBeauty4 months ago(edited)
because that's equivalent to "obtain 3 unique types of pumpkin", just named differently because there are 3 types total
IdealTV4 months ago
#roadmap shows that there are plans to redo icons to make it clearer
awesomeSalladOP4 months ago
Yeah I’ve seen that these are just some ideas for how to go about some of them
IdealTV4 months ago
ah i see i realised that too late
awesomeSalladOP4 months ago
ok I see what you’re saying
blanket addict4 months ago
other than the thing I mentioned I 100% agree with all these suggestions
awesomeSalladOP4 months ago
But that would mean changing things like “all x tools”
awesomeSalladOP4 months ago
There are a surprising number of those
GracefulBeauty4 months ago
true, it might be ok to have a 6 in the bottom right for those though
GracefulBeauty4 months ago
not that it's needed for clarity
awesomeSalladOP4 months ago
Yeah
GracefulBeauty4 months ago
i'll also say that "visit all nether biomes" icon threw me off cause there are actually 5 biomes, not 4
GracefulBeauty4 months ago
the icon looks cool though
awesomeSalladOP4 months ago
I’ll think about it before changing it because I still think no number is better bc numbers might imply that there are some that can be skipped (which is an assumption that can be made with other similar-looking goals) and people shouldn’t have to memorize what goals in the poll do and do not require all of them
1
awesomeSalladOP4 months ago
that’s fair. I can’t think of a better solution (I also like the current logo) so I’ll add it to the end section
blanket addict4 months ago
I think that you kinda naturally come to recognize this because you have to understand the steps required for the goal to actually do the goal
blanket addict4 months ago
I don't think there's really any knowledge gap between someone who thinks they need to craft 4 torches and someone who thinks they need to craft all torches, because only 4 torches exist and both players need to get all the materials to let them craft 4 torches
blanket addict4 months ago(edited)
I don't think it'd lead to a misunderstanding unless someone became mistaken about how many options are available for completing a challenge, but that's already pretty much a game knowledge thing that's hard to cross reference with the icons
awesomeSalladOP4 months ago
Updated to reflect the new update!
Threadfinn4 months ago
Adding that these look identical, despite being entirely different goals
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Threadfinn4 months ago(edited)
Maybe change the break armor/tool ones by adding empty durability bar to the icon.
Credit for this idea to @Jamiscus
https://discord.com/channels/1493030345048719483/1509394286423048202/1513744395898196153
Credit for this idea to @Jamiscus
https://discord.com/channels/1493030345048719483/1509394286423048202/1513744395898196153
blanket addict4 months ago(edited)
strongly agree with that it's so weird
blanket addict4 months ago
durability idea sounds really good
Hectic4 months ago
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Hectic4 months ago(edited)
tho for consistency it probably would just be the advancement thing with netherite boots
GracefulBeauty4 months ago(edited)
the X shape is nice because it matches how the biomes generate next to each other
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awesomeSalladOP4 months ago
I had that on earlier but took it off lol, I’ll put it back 
Threadfinn3 months ago(edited)
Kill X Unique Hostile Mobs should instead be called Kill X Unique monsters. Spider, cave spider, enderman, piglin, drowned, zombified piglin are all neutral, and zombie horse is passive
Additionally it should count all zombie mounts: zombie horse, zombie nautilus, skeleton horse, and camel husk.
Additionally it should count all zombie mounts: zombie horse, zombie nautilus, skeleton horse, and camel husk.
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pinkpuff3 months ago
What is the difference in these two names
Threadfinn3 months ago
All those neutral and passives are considered monsters, but they aren't Hostile
GracefulBeauty3 months ago
you mistyped :)
Threadfinn3 months ago
I'm illiterate sorry my brain fills what it wants to see
Threadfinn3 months ago
I even reread it after being asked and saw nothing wrong
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awesomeSalladOP3 months ago
updated (sorry for lateness I was at summer camp lol)
r0hkx3 months ago
"neutral mobs" don't exist in vanilla
r0hkx3 months ago
i agree that "monster" should be the term but mainly because that's the term that vanilla uses ("monster hunter" advancement for example)
r0hkx3 months ago(edited)
neutral is a classification of mob that only really exists on the wiki and is just describing the behavior of mobs
Threadfinn3 months ago
Neutral may not exactly be a real state in minecraft, but in that case all mobs should count towards the goal if currently hostile towards the player. This would include mobs like bees after you've already punched it broken hive.
r0hkx3 months ago
not really no
Threadfinn3 months ago
Or just call it monsters and use the monster hunter list.
Threadfinn3 months ago
What's different between a polar bear and a piglin?
r0hkx3 months ago
"hostile" and "passive" really just refer to what mob cap the mob counts toward (M and C on f3). polar bears fill the passive mob cap and piglins fill the hostile one
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r0hkx3 months ago
i agree that using monsters and the vanilla advancement criterias is the best option here
r0hkx3 months ago
but "hostile" and "passive" as they are in vanilla mean different things than "hostile", "neutral", and "passive" on the wiki mean different things than "monster", "mob", and "animal" in the vanilla
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r0hkx3 months ago
advancement criteria actually uses "hostile monster" which i think makes sense
r0hkx3 months ago
though imo its using hostile more just in the english word sense than any technical definition
r0hkx3 months ago
since like, you could easily think a sniffer or something is a monster
Threadfinn3 months ago
So warden is then the only real issue, it's considered a monster and counts towards the monster spawn cap, but doesn't count for the advancement
r0hkx3 months ago
that's fine imo
r0hkx3 months ago
id rather have something be kinda weird/wrong but strictly aligned with a vanilla mechanic than the alternative, at least when its not really a big deal
Threadfinn3 months ago
Yeah it's difficult enough that it doesn't really affect much whether it counts or not
Threadfinn3 months ago
Also apparently sulfur cubes count towards the hostile mob cap. It doesn't feel like those should count for the goal, so going with the monsters hunted list makes the most sense. The only differences between monsters hunted and the monster spawn cap are warden and sulfur cube, so those 2 shouldn't count.
sam3 months ago
Personally I’d vote for monster hunter + warden
Just because most players aren’t gonna know, and it would reduce frustration for the very rare case someone does use warden for 13th
Just because most players aren’t gonna know, and it would reduce frustration for the very rare case someone does use warden for 13th
sam3 months ago
And it’s definitely an oversight/bug from mojang
Arxyj3 months ago
i think its the "warden is not supposed to be killed, you should just run, therefore there is no good loot for killing him" mentality from Mojang
blanket addict3 months ago(edited)
besides camel husk/zombie nautilus not counting which is presumably a bug (maybe fixed by now?)
awesomeSalladOP2 months ago
Updated for new update! Finally lol
awesomeSalladOP2 months ago
Also I edited this to reflect my new thoughts on advancement goals after playing with them in their current state for a while
Uniquepotatoes2 months ago
Yeah i think consistency is less important than clarity
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awesomeSalladOP2 months ago
Goal Clarity Changes
awesomeSalladOP2 months ago
Updated for new update. It’s much shorter now due to the implementation of some of the suggestions, and to follow the philosophy of this message from rowl https://discord.com/channels/1493030345048719483/1524222024090779869/1524551076639015022