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remove hostile mob spawns from seed type structures or standardize them

Openpinkpuffpinkpuff7 messagesstarted May 30, 2026, 4:14 AM
gameplay
pinkpuffpinkpuffOP3 days ago
Title sums it up. Shoutout the 4 skeletons i got in my jungle temple seed that my opp didnt get that inspired this post but yeah, kind of just thinking like what ranked does for temples. Or at least if opp also had 4 skeletons itd be chill
8
Stats>Odds
Stats>Odds3 days ago
just standardized imo
Snakezy
Snakezy3 days ago
ive had a desert temple seed where my temple instantly blew up before i even mined into it would be good to add something to prevent that too
maskers
maskers3 days ago
redlime vs desert temple mobs part 2
from what ive seen draftout tries to prevent desert temple mob spawns already? though not good enough ig
Cobbet
Cobbet3 days ago
Had 3 skeletons and a creeper in my jungle temple, died, respawned, NEW ones were there, blew up my loot, relogged to reset world there were MORE MOBS AGAIN
2
Cobbet
Cobbet3 days ago
so annoying
Snakezy
Snakezy2 days ago
I think pac prevented desert temple mobs in drAAft by making hostile mobs not be able to spawn directly next to chests