Remove these goals in particular: "Kill All Raid Mobs", "Brew Lingering Potion", and "Kill Warden"
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Ciel53 messagesstarted May 26, 2026, 2:11 PM
objectives
These three goals have the lowest number of completions, according to statistics in resources, and I consider them way too time consuming and basically never worth the effort.
Both the Raid Mobs and the Warden goals are risky and take a very long time to do, especially considering that it's difficult to overlap them with other goals, and Brew Lingering Potion not only requires you to go to the end, and then spend more time to brew the potion with a brewing stand. And again, good luck overlapping something when you are in the end. You could also choose to brew the potion while being in the overworld to have an easier time to overlap but then that requires you to beat the game before that to come back to the overworld.
In short, those three goals elongate the length of the match way too much. You can have one of these as the last goal left when there's 12-12 and you will probably spend more than 10min just working on them after that.
Both the Raid Mobs and the Warden goals are risky and take a very long time to do, especially considering that it's difficult to overlap them with other goals, and Brew Lingering Potion not only requires you to go to the end, and then spend more time to brew the potion with a brewing stand. And again, good luck overlapping something when you are in the end. You could also choose to brew the potion while being in the overworld to have an easier time to overlap but then that requires you to beat the game before that to come back to the overworld.
In short, those three goals elongate the length of the match way too much. You can have one of these as the last goal left when there's 12-12 and you will probably spend more than 10min just working on them after that.
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Tacomonster6 days ago
brew lingering can be done in trial chambers
Tacomonster6 days ago
i think end rod is worse
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CielOP6 days ago
hmm
Tacomonster6 days ago
???
maskers6 days ago
yeah i like the brew lingering goal
Tacomonster6 days ago
how do you get end rod faster than the enter end wr
maskers6 days ago(edited)
cheating?
Tacomonster6 days ago
yeah thats what i was thinking
Tacomonster6 days ago
but i didnt think that person was a cheater
maskers6 days ago
oh i didn't look at the images lol
maskers6 days ago
i also feel like kill warden is chill, assuming it filters for deep dark close
CielOP6 days ago
bro was speedrunning I guess?
Tacomonster6 days ago
the only thing i can think of is that its not updated on enter end specifically
CielOP6 days ago
I really disagree, I think it's risky, and not fun at all
maskers6 days ago
idk what does kill all raid mobs filter for but it also doesn't seem that hard compared to any% goals
CielOP6 days ago(edited)
No? It's just that he did the rod when enter end wasn't a goal?
Tacomonster6 days ago
oh true
Tacomonster6 days ago
that makes sense
Tacomonster6 days ago
crazy speedrun tho
CielOP6 days ago
I mean I'm only following statistics here, and the point is not just that they're difficult, or time consuming, but also that it's not fun, as no one is picking those goals basically
Tacomonster6 days ago
erm wat
Tacomonster6 days ago
theres no way the wr is 24 minutes
CielOP6 days ago
welp
CielOP6 days ago
that's weird
Tacomonster6 days ago
ive beaten that time myself!
Tacomonster6 days ago
ig i should be guardian rank cause im faster than mongey yep
Tacomonster6 days ago
7rowl6 days ago(edited)
Goal being risky doesnt really matter. Lots of things are risky and rng, thats the point of the game, to judge whats worth and whats currently not. Also a lot of "risk" that you are implying about these goals can be negated by playing around it.
Goals being too slow isnt valid point either since very little time has been into researching and developing strats. Adjacent to this, there are routing potentials where these goals are worth to go for, you can get both redstone and glowstone from witches from the raid, you can use tnt / lava bucket to speed it up. Lingering potion you can get from trial chambers. Kill warden can be overlapped with 30 levels (since you are in deep dark) / caving / entering nether.
Goals being too slow isnt valid point either since very little time has been into researching and developing strats. Adjacent to this, there are routing potentials where these goals are worth to go for, you can get both redstone and glowstone from witches from the raid, you can use tnt / lava bucket to speed it up. Lingering potion you can get from trial chambers. Kill warden can be overlapped with 30 levels (since you are in deep dark) / caving / entering nether.
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7rowl6 days ago
We will consider the statistics for adjusting goals in the future, but its too early for now.
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CielOP6 days ago
I guess it's too early to judge, I understand.
Tacomonster6 days ago
yeah it was fixed
JakiNick6 days ago
another thing is if you remove these three because theyre the lowest in statistics
JakiNick6 days ago
then another 3 will be the lowest
blanket addict6 days ago
well I don't think they'd be removed for being the lowest it'd be because they're too slow and not fun, there's no guarantee the bottom 3 goals will have that problem
blanket addict6 days ago
just rn there's a handful of very commital time consuming goals
blanket addict6 days ago
so like rn it's too early to remove stuff but I wouldn't be surprised if goals like that got removed in the future
Tacomonster6 days ago
lingering potion is chosen 13.1% of the time, clearly its not a favorite lol
blanket addict6 days ago
is brew lingering a lot lower than the other end goals
blanket addict6 days ago(edited)
because it seems both faster and more versatile than end rod/dragon egg/chorus fruit
blanket addict6 days ago(edited)
kinda weird it's the lowest end goal probably that won't last
plushie6 days ago
No way I do it myself but raid mobs actually feels like a useful strategy sometimes, gives an easy path to 6 status effects
plushie6 days ago(edited)
Also I don’t know if new versions changed that but people have gotten very good at 1.16 raids with TNT
blanket addict6 days ago
the raid one is cool the problem is more just bad omen
blanket addict6 days ago(edited)
like if you have access to bad omen it seems like a very overlappable late game goal, but on non outpost seeds getting bad omen can be a massive problematic time sink which is then followed by getting back to a village (potentially from a trial chamber) and doing the whole raid
blanket addict6 days ago(edited)
so on non outpost seeds where nobody lucks into bad omen or has trial chamber overlaps it's a 12-12 nightmare goal
JakiNick6 days ago
yeah i get its just the reasoning for only doing it because its bottom 3 in data is not good enough
blanket addict6 days ago
I agree with that
blanket addict6 days ago
I assume once some time passes and things are more stable then there'll be like a more in depth look at if the really low completion rate goals are problematic or not
Feinberg6 days ago
agreeing with what rowl said above but its fine for there to be longer goals
Feinberg6 days ago
games would be really boring if every goal could be done off spawn in 5 minutes and the average match length was like 10 minutes
Feinberg6 days ago
theres a lot of strategy in overlapping exploration towards longer term goals / setup for longer goals on the board while also trying to get the easier goals on the board
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