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Mansion seedtype

OpenMeadowMeadow52 messagesstarted May 25, 2026, 7:53 PM
gameplay
MeadowMeadowOPlast week
I know this sounds absurd but let me just give my reasonings:

Firstly, a fun part of skill expression that this mod shows off far more than ranked is knowledge of the specifics of structures. Being a weirdo who knows what each snow village house is might just win you a game. Extending this to structures like mansions might be interesting.

Secondly, the variance. There are dozens of goals that mansions can help achieve, from the status effect ones from totems, dye related ones, to a whole bunch of niche ones dependent on rooms.


There are obvious cons to this. Mansions are... full of enemies, to say the least, and while I would love for this to evolve to see speedrun viable methods of mansion looting, I feel like it's a little crazily dangerous.

Along with this, I feel like the amount of enemies might make it a more... annoying seed type in and of itself. It wouldn't be that fun to play 3 mansion seeds in a row I feel like?



The alternative to this, is having mansions be some kind of sub seedtype, wherein you might get a village AND know there's a mansion nearby beforehand.


I'm not 100% on this idea myself to be honest, but I think it's interesting and unique enough to be atleast worthy of conversation.
27
Meadow
MeadowOPlast week
I also feel like mansions are just so underutilized in MCSR. I feel like it could be an interesting opportunity to have one of the most unique structures explored more thuroughly in this scene. Mansion "routes" could be such an interesting concept. As well as just opening the door to having totems, which I feel like could be interesting for some goals?
Meadow
MeadowOPlast week
This is also a fair point- High ELO mansion seeds sounds extremely interesting too.
Ducky
Duckylast week
making a seed filter for mansion would be very easy, but the filter would find a lot less mansion seeds than other seed types
Meadow
MeadowOPlast week
If we were all immortal elves it could be a problem, but given the amount of seeds I think it should theoretically be fine...
Ducky
Duckylast week
this is true, i would love to see mansions even if mansions are rarer than other seed types
blanket addict
blanket addictlast week
I like the idea of mansion seed types being a rare thing actually
3
blanket addict
blanket addictlast week
like the game having mansions 1/8th of the time or whatever feels out of whack but highlighting mansions in bingo sounds awesome
1
Tacomonster
Tacomonsterlast week
mansions have a lot of unique stuff that would be fun
blanket addict
blanket addictlast week
like if it was a 1/100 thing I think it'd be fun
blanket addict
blanket addictlast week(edited)
although might have balance issues where those 1/100 games are a massive knowledge check and it's rare enough not everyone has to learn it
Tacomonster
Tacomonsterlast week
the thing with mansions is you might be better off just using the wood and cobble and coming back later with decent armor and whatnot
Meadow
MeadowOPlast week
This is true, but also it entirely depends on the board
Tacomonster
Tacomonsterlast week
yeah the cool thing is the decision making with if you wanna risk it early or come back later
Meadow
MeadowOPlast week
there could be 4 quick goals in a mansion, and then suddenly you're set for a good earlygame. Or it could be a good midgame thing to come back to
Ducky
Duckylast week
it's the same kind of decisions as outpost seeds
1
Meadow
MeadowOPlast week
I feel like it'd be a super high skill expression seed type with a lot of variance, the one issue is the rng of the rooms but Shruge
Meadow
MeadowOPlast week
hell you could even just... burn the mansion down and come back in the midgame to some chests
Meadow
MeadowOPlast week
but then did your opponent just quickly loot it?
Meadow
MeadowOPlast week
I feel like it's interesting Shruge
closure
closurelast week
I don't really like mansions for draftout tbh, they're very random and if your opponent goes the wrong direction they can just get a 5 goal advantage over you from RNG
Meadow
MeadowOPlast week
this is a fair counterpoint
Tacomonster
Tacomonsterlast week
i dont think thats an issue with mansions at all
Tacomonster
Tacomonsterlast week
i know ive lost games before cause i went the wrong way on jungle temple or vilage
Tacomonster
Tacomonsterlast week
i dont think mansions are even the same level of advantage, as its more difficult to utilize them so it would take the opponent longer most likely
closure
closurelast week
let's say you both send mansion and then one person goes left, gets redstone, iron, flowers, books, pumpkins, etc and opponent goes right and finds 5 wool statue rooms
closure
closurelast week
Because of how large the mansion is that's a genuine advantage
closure
closurelast week
Also praying you don't die to evokers and vindicators off spawn is just annoying
Meadow
MeadowOPlast week
This is true, I feel like (other than the mobs) that's the one big negative to this.

Compared to a village where sending the wrong house is a genuine skill issue, and sending the wrong blacksmith means that it was a tight enough race to warrant the rng difference, there's nothing you can do about rooms I suppose
Meadow
MeadowOPlast week
It feels extremely rng heavy, which is why I'm less confident about this compared to the other ones
Meadow
MeadowOPlast week
the subtype idea solves this IMO, if you send mansion earlier you could be rewarded, etc. Shruge
closure
closurelast week
I thinkit's really cool that there's stuff like aliums, anvil, smooth stone slab, cauldron, etc but it's just kinda too RNG
1
Meadow
MeadowOPlast week
I feel like overall the idea of mansions should be explored in SOME capacity, and if not seed type it SHOULD be something else.
Meadow
MeadowOPlast week
Because as it stands rn searching for one, or trading for a map for one, is just a HARD misplay.
closure
closurelast week
I agree it would be fun to play for mansion, I think seed type is just too much without overhauling some of the rules of seed selection and whatnot
Meadow
MeadowOPlast week
nod
blanket addict
blanket addictlast week
I'm honestly unsure if it is too RNG I think it deserves to be playtested
blanket addict
blanket addictlast week
like the 5-0 left right split should be a lot rarer than a 3-2 left right split
blanket addict
blanket addictlast week(edited)
and there's lots of early game goals mansion doesn't help with, routing skill might still win out as the dominant factor
Meadow
MeadowOPlast week
I mean there's also the fact that there's multiple floors and lots of mobs, it's the "missing PR bc of mobs spawning in bad places" luck. I do agree it's an rng heavy idea I just don't know how worth it it'd be
closure
closurelast week
Probably but it'd be extremely unfun to lose right off the bat from sending the wrong direction because of how many goals the mansion can hedge
1
blanket addict
blanket addictlast week
yeah it just depends how common that is I think, and I don't think mansion seed types could ever be as common as the others it'd feel so weird
muttonfish
muttonfish7 days ago
It's definitely worth testing (thats what open beta is for), but I feel like mansions have too much rng + you'd be forced to spend a lot of time in the mansion in most cases
muttonfish
muttonfish7 days ago
Like you could have a whole mini-draftout just from the stuff you find in mansions
winter :3
winter :37 days ago
Wait these arent a seedtype
winter :3
winter :37 days ago
So the mansion i got off spawn was just generational rng
Buzzaboo
Buzzaboo7 days ago
lmao i had this on my first ranked match ever like 3 hears ago and i thought it was normal
Buzzaboo
Buzzaboo7 days ago
never had it since
𝓖𝓐𝓡𝓛𝓘𝓒 𝓑𝓡𝓔𝓐𝓓
𝓖𝓐𝓡𝓛𝓘𝓒 𝓑𝓡𝓔𝓐𝓓6 days ago
This would be rly fun and if it a skill thing limiting it to high elo like bt in speedrun ranked is also an option