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Mansion seedtype

OpenMeadowMeadow54 messagesstarted May 25, 2026, 7:53 PM
gameplay
MeadowMeadowOP4 months ago
I know this sounds absurd but let me just give my reasonings:

Firstly, a fun part of skill expression that this mod shows off far more than ranked is knowledge of the specifics of structures. Being a weirdo who knows what each snow village house is might just win you a game. Extending this to structures like mansions might be interesting.

Secondly, the variance. There are dozens of goals that mansions can help achieve, from the status effect ones from totems, dye related ones, to a whole bunch of niche ones dependent on rooms.


There are obvious cons to this. Mansions are... full of enemies, to say the least, and while I would love for this to evolve to see speedrun viable methods of mansion looting, I feel like it's a little crazily dangerous.

Along with this, I feel like the amount of enemies might make it a more... annoying seed type in and of itself. It wouldn't be that fun to play 3 mansion seeds in a row I feel like?



The alternative to this, is having mansions be some kind of sub seedtype, wherein you might get a village AND know there's a mansion nearby beforehand.


I'm not 100% on this idea myself to be honest, but I think it's interesting and unique enough to be atleast worthy of conversation.
31
Meadow
MeadowOP4 months ago
I also feel like mansions are just so underutilized in MCSR. I feel like it could be an interesting opportunity to have one of the most unique structures explored more thuroughly in this scene. Mansion "routes" could be such an interesting concept. As well as just opening the door to having totems, which I feel like could be interesting for some goals?
Meadow
MeadowOP4 months ago
This is also a fair point- High ELO mansion seeds sounds extremely interesting too.
Ducky
Ducky4 months ago
making a seed filter for mansion would be very easy, but the filter would find a lot less mansion seeds than other seed types
Meadow
MeadowOP4 months ago
If we were all immortal elves it could be a problem, but given the amount of seeds I think it should theoretically be fine...
Ducky
Ducky4 months ago
this is true, i would love to see mansions even if mansions are rarer than other seed types
blanket addict
blanket addict4 months ago
I like the idea of mansion seed types being a rare thing actually
3
blanket addict
blanket addict4 months ago
like the game having mansions 1/8th of the time or whatever feels out of whack but highlighting mansions in bingo sounds awesome
1
Tacomonster
Tacomonster4 months ago
mansions have a lot of unique stuff that would be fun
blanket addict
blanket addict4 months ago
like if it was a 1/100 thing I think it'd be fun
blanket addict
blanket addict4 months ago(edited)
although might have balance issues where those 1/100 games are a massive knowledge check and it's rare enough not everyone has to learn it
Tacomonster
Tacomonster4 months ago
the thing with mansions is you might be better off just using the wood and cobble and coming back later with decent armor and whatnot
Meadow
MeadowOP4 months ago
This is true, but also it entirely depends on the board
Tacomonster
Tacomonster4 months ago
yeah the cool thing is the decision making with if you wanna risk it early or come back later
Meadow
MeadowOP4 months ago
there could be 4 quick goals in a mansion, and then suddenly you're set for a good earlygame. Or it could be a good midgame thing to come back to
Ducky
Ducky4 months ago
it's the same kind of decisions as outpost seeds
1
Meadow
MeadowOP4 months ago
I feel like it'd be a super high skill expression seed type with a lot of variance, the one issue is the rng of the rooms but Shruge
Meadow
MeadowOP4 months ago
hell you could even just... burn the mansion down and come back in the midgame to some chests
Meadow
MeadowOP4 months ago
but then did your opponent just quickly loot it?
Meadow
MeadowOP4 months ago
I feel like it's interesting Shruge
closure
closure4 months ago
I don't really like mansions for draftout tbh, they're very random and if your opponent goes the wrong direction they can just get a 5 goal advantage over you from RNG
Meadow
MeadowOP4 months ago
this is a fair counterpoint
Tacomonster
Tacomonster4 months ago
i dont think thats an issue with mansions at all
Tacomonster
Tacomonster4 months ago
i know ive lost games before cause i went the wrong way on jungle temple or vilage
Tacomonster
Tacomonster4 months ago
i dont think mansions are even the same level of advantage, as its more difficult to utilize them so it would take the opponent longer most likely
closure
closure4 months ago
let's say you both send mansion and then one person goes left, gets redstone, iron, flowers, books, pumpkins, etc and opponent goes right and finds 5 wool statue rooms
closure
closure4 months ago
Because of how large the mansion is that's a genuine advantage
closure
closure4 months ago
Also praying you don't die to evokers and vindicators off spawn is just annoying
Meadow
MeadowOP4 months ago
This is true, I feel like (other than the mobs) that's the one big negative to this.

Compared to a village where sending the wrong house is a genuine skill issue, and sending the wrong blacksmith means that it was a tight enough race to warrant the rng difference, there's nothing you can do about rooms I suppose
Meadow
MeadowOP4 months ago
It feels extremely rng heavy, which is why I'm less confident about this compared to the other ones
Meadow
MeadowOP4 months ago
the subtype idea solves this IMO, if you send mansion earlier you could be rewarded, etc. Shruge
closure
closure4 months ago
I thinkit's really cool that there's stuff like aliums, anvil, smooth stone slab, cauldron, etc but it's just kinda too RNG
1
Meadow
MeadowOP4 months ago
I feel like overall the idea of mansions should be explored in SOME capacity, and if not seed type it SHOULD be something else.
Meadow
MeadowOP4 months ago
Because as it stands rn searching for one, or trading for a map for one, is just a HARD misplay.
closure
closure4 months ago
I agree it would be fun to play for mansion, I think seed type is just too much without overhauling some of the rules of seed selection and whatnot
Meadow
MeadowOP4 months ago
nod
blanket addict
blanket addict4 months ago
I'm honestly unsure if it is too RNG I think it deserves to be playtested
blanket addict
blanket addict4 months ago
like the 5-0 left right split should be a lot rarer than a 3-2 left right split
blanket addict
blanket addict4 months ago(edited)
and there's lots of early game goals mansion doesn't help with, routing skill might still win out as the dominant factor
Meadow
MeadowOP4 months ago
I mean there's also the fact that there's multiple floors and lots of mobs, it's the "missing PR bc of mobs spawning in bad places" luck. I do agree it's an rng heavy idea I just don't know how worth it it'd be
closure
closure4 months ago
Probably but it'd be extremely unfun to lose right off the bat from sending the wrong direction because of how many goals the mansion can hedge
1
blanket addict
blanket addict4 months ago
yeah it just depends how common that is I think, and I don't think mansion seed types could ever be as common as the others it'd feel so weird
muttonfish
muttonfish4 months ago
It's definitely worth testing (thats what open beta is for), but I feel like mansions have too much rng + you'd be forced to spend a lot of time in the mansion in most cases
muttonfish
muttonfish4 months ago
Like you could have a whole mini-draftout just from the stuff you find in mansions
winter :3
winter :34 months ago
Wait these arent a seedtype
winter :3
winter :34 months ago
So the mansion i got off spawn was just generational rng
Buzzaboo
Buzzaboo4 months ago
lmao i had this on my first ranked match ever like 3 hears ago and i thought it was normal
Buzzaboo
Buzzaboo4 months ago
never had it since
𝓑𝓡𝓔𝓐𝓓
𝓑𝓡𝓔𝓐𝓓4 months ago
This would be rly fun and if it a skill thing limiting it to high elo like bt in speedrun ranked is also an option
xstevey
xstevey3 weeks ago
almost made a suggestion for this, i hope this gets added cause i want to see this structure used more
xstevey
xstevey3 weeks ago
everyone is too scared to explore it since theres other structures that also give valuables, if this was the main structure for the seed players would be forced to compete for it