Combine similar goals
Open
awesomeSallad34 messagesstarted May 25, 2026, 4:18 PM
objectives
Goals that are the same except for numeric differences (ex., Get 3/4/6 status effects, Kill 7/10/13/15 unique hostiles, etc.), should be combined into one goal slot so they aren’t shown disproportionately more often. Eating unique foods is the most egregious example because there are 5 of them, so I feel like I do it almost every game, but this happens to all of those goals.
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inkworthlast week
Not to mention getting 64 wool/concrete
ilikecheese216last week(edited)
Those are already combined into 2 goals, respectively
inkworthlast week
Oh, cool
ilikecheese216last week
Although they are the same thing, they feel a lot different from each other. Eating 5 foods is a speedrun to kill a few animals and take enough damage, whereas 20 is more of a long game, exploring for different foods and such. The one I would agree with is the spy on X mobs, because the main obstacle is the same; find amethyst.
muttonfishlast week
I like the variation of having different numbers because they involve different strategies. Maybe they could change it so goals of those types are less common?
Meadowlast week
"kill 7 unique hostile mobs" into "kill 10 unique hostile mobs" doesn't add much chance to steal, nor is there really any skill expression in overlapping them. I think at the minimum they should be prevented from overlapping.
Tacomonsterlast week
foods is really fun so i dont mind it being every game lol
JakiNicklast week
as in combining them into one and just picking and randomly its sometimes 5/7/10?
JakiNicklast week
it is kinda weird that you can get both in a board but
JakiNicklast week
i guess theres a counterargument like eat chorus fruit and enter end is similar as well
JakiNicklast week(edited)
but not as much
closurelast week
I think it's fine that foods, effects, and kill unique mobs are more common because they're very general goals
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closurelast week
and they fit into many different lines
closurelast week
it's possible to play for surface with 7 mobs, but 10 is a lot less likely without trial chamber or nether
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closurelast week(edited)
on a non-plains village (or plains+ocean) seed you can get zombie, zombie villager, skeleton, spider, creeper, enderman, plus any zombie/skeleton variant
awesomeSalladOPlast week
That’s fine but it feels like I always have them. Even just lowering their odds would be nice
blanket addict7 days ago
I partially agree with this suggestion, I think it should be an option but that not all goals should use it
blanket addict7 days ago(edited)
like I think this would clearly be a positive for the "spy on x unique mobs" and the "spy on x specific mob" goals, but I think the goals you listed actually play quite differently and it's fine for them to have boosted probabilities and for them to be able to overlap on the same board
blanket addict7 days ago(edited)
I think adding some kind of probability damper on them might make sense too, like if every "eat x foods" was twice as rare that might make sense (although I like them being so common)
blanket addict7 days ago
kinda depends on what's being balanced for, so I think some goals should do stuff like that but others should just get to be more common
blanket addict7 days ago
1. like closure said surface 7 mobs is feasible 10 isn't really (even if both are usually nether goals)
2. having 2 goals for unique hostiles on the board changes how you have to play around it, if you don't contest it that's a quick 2 goal swing for your opponent, so there's lots of skill expression in how you integrate that into your routing, especially because it's not very RNG dependent
3. I disagree that there's not much chance to steal so long as you compete for both goals, and if you choose to ignore it then the opponent probably will have to spend a decent amount of extra time to go from 7 to 10 (which you can use going for other goals)
2. having 2 goals for unique hostiles on the board changes how you have to play around it, if you don't contest it that's a quick 2 goal swing for your opponent, so there's lots of skill expression in how you integrate that into your routing, especially because it's not very RNG dependent
3. I disagree that there's not much chance to steal so long as you compete for both goals, and if you choose to ignore it then the opponent probably will have to spend a decent amount of extra time to go from 7 to 10 (which you can use going for other goals)
blanket addict7 days ago(edited)
imo lockout kinda self corrects for boards that have 2 goals which overlap very cleanly as long as it's not super dependent on a source of RNG
Bompkin7 days ago
I kinda like it, playing for 5 unique food vs 20 is very different, 10 advancements and 30 advancements, very different, even 5 compost foods vs 3 can be really different depending on seed
r0hkx7 days ago
i agree with the initial suggestion, it just feels kinda boring to me to have multiple "eat n unique foods" on the board. i do agree that like 5 and 20 are meaningfully different objectives, so maybe as a compromise they could be split into two objectives, one for higher counts and one for lower counts? same idea could apply to any of these types of objectives
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blanket addict6 days ago
I don't really like the thought of foods being split into only 2 goals because it's one where the effort and time scales pretty linearly so each variation does play differently by a solid amount
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blanket addict6 days ago(edited)
I think that there should just be more options for changing how likely goals are to show up and overlap than altering the number of goals
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Ethan :36 days ago
Eating unique food is a good goal to show up because it stops every run from being "found a village, now I have bread for the rest of the game"
blanket addict6 days ago
rn stuff either is more frequent with more variety or less frequent with less variety
blanket addict6 days ago
but ideally that tradeoff wouldn't be necessary imo
blanket addict6 days ago
I agree with this too I like how frequent it is
awesomeSalladOP6 days ago
I think a lot of this is also going to be fixed by more in-depth balancing per goal. E.g. each goal’s rarity depends on how it’s used and played in games (for example the food goal being more common to circumvent what @Ethan :3 said about finding a village and having infinite bread)
r0hkx6 days ago
i don't think i actually said what i meant now that i reread my message. there would still be eat 5, 10, 15, 20 unique foods, but 5 and 10 would never show up on the same board and 15 and 20 would never either
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r0hkx6 days ago(edited)
so you could still have 5 and 20 or 10 and 15 but never 5 and 10 or 15 and 20