Drafting in quickplay
Open
Fireking091960 messagesstarted May 24, 2026, 8:30 PM
gameplay
Imo one of the fun parts about draftout is the ability to draft to your strengths ( as you do in competitive). But in quickplay you get a random board. I think this should be changed so that you also draft in quickplay. Since in quick play with the random board you can get stuck with some really bad boards and there is nothing you can do about it . This can be especially annoying If you get alot of biome specific objectives like making a snowgolem or dying to a partched when you are spawned in the wrong biome, or even when you get very time consuming objectives like obtaining 64 blue wool. For example I have had some casual matches where the boards were so bad that we both decide to draw when the game started, which wouldnt occur if the draft system was in place.
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rxsrlast week
THIS
r0hkxlast week
hmm i kinda agree but also quickplay is supposed to be quick
Fireking0919OPlast week
Yeah that is the only "bad" thing i see about this
Fireking0919OPlast week
But then again how long does the draft take, like max 5 mins?
r0hkxlast week
only like 2-3 minutes usually i think
Fireking0919OPlast week
Yeah exactly
Fireking0919OPlast week
The difference from 30 to 32 mins aint that bad imo
r0hkxlast week
i think the issues you listed would be better solved individually though, like only giving a snow golem objective if theres a close snowy biome. i think this already exists to some extent, but maybe it could be tightened for quickplay
r0hkxlast week(edited)
that, combined with skill-adjusted goal selection for quickplay (which is a planned feature i believe), makes a lot of the problems you listed go away
Fireking0919OPlast week(edited)
Yeah that's valid, maybe making it so the objective pool is more restricted for quickplay to filter for "easier/faster" objectives
Fireking0919OPlast week
Ye if that's planned its prolly not going to be a issue
Fireking0919OPlast week
But I still think the draft is quite a fun part of the gm
Fireking0919OPlast week
But I understand the apeal of a quickplay where you dont worry about the draft
r0hkxlast week
i think there is merit for a mode that is very similar to competitive, with the only difference being that its unranked/not competitive, but at the same time i think its more important to have an unranked gamemode that is quick and easy to get in to. in a perfect world there could just be three modes (competitive, casual, quickplay), but i think that would split the existing playerbase too much
Fireking0919OPlast week
Yeah I fully agree
r0hkxlast week
for now i think quickplay should try and stay balanced between being similar to competitive, but still be a quick and easy experience
Fireking0919OPlast week
Yeah valid
IdealTVlast week
i think that quickplay not being draftout is inherently bad. if i was designing a quick play my first thought would be keep the draft but reduce board size to 3x3 / 4x4
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IdealTVlast week
the fact its 5x5 means youre skipping the draft phase which is potentially 3 mins but depending on the board/opponent spending 40 mins on the match
IdealTVlast week
nothing quick about that + youre just playing the normal lockout mod
IdealTVlast week
3x3 is best case because 4x4 would need a tiebreaker to be implemented
IdealTVlast week
the idea is to get newer people / people who just want to improve to be more familiarised with the tasks and also just be able to pack in more games in shorter time where you can get more ideas of how to play early/middle/late game
IdealTVlast week
it can feel very demotivating to improve when youre playing really slow matches
maskerslast week
4x4 can just be first to 8, same way 5x5 is first to 13
IdealTVlast week
if you get 8 theres still an item on the board
IdealTVlast week
but sure yeah i guess
IdealTVlast week
i dont know how to explain what i mean but yeah ft8 also works
SOOTlast week
I mean it’s half the name
blanket addictlast week
honestly this is probably beneficial
blanket addictlast week(edited)
it'd mess with the endgame goal balancing but it's the casual mode having 2 outs for a last point in close games might be good, especially if there's a timer
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Yoshilast week
dare i say i dont think you should draft in quick play? makes it better fr practice cause you have to get out of your comfort zone instead of picking obj youre used to + having obj that dont match spawn (which usually happens in ranked) makes for interesting improv in midgame
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Fireking0919OPlast week
About the objectives that dont match spawn, id beg to differ about that happening more in ranked. Because if you spawn in to lets say a plains biome, I dont really think either player is going to purposely draft goals like kill a snowgolem, die to a polar bear, kill a bogged (ik they are found in trial chambers but still takes alot of time) or breed frogs. While in quickplay you might get all those objectives and since there is a 30 min time limit there is a very large chance that you just dont find the correct biomes.
Fireking0919OPlast week
With the normal objectives being out of your comfort zone i think that's a good point
Fireking0919OPlast week
But then again your opponent might draft different goals from what you like so that might help mitigate that?
IdealTVlast week
but youre not playing draftout? youre getting on the draftout mod to play normal lockout. the point isnt to force players out of their comfort zone and do tasks they normally wouldnt, its an accessible mode for people to practice the mod as a whole for no stakes
Yoshilast week
Forcing players out of their comfort zone and doing tasks they normally wouldnt is literally perfect practice
Yoshilast week
Seed filter forces biomes required for objectives to be in a decently small radius around 0.0, but i agree that 30 mins still makes it hard for some of them
IdealTVlast week
you can pick tasks you dont do often to practice also, the beauty of the draft
IdealTVlast week
literally the entire point of the game
IdealTVlast week
metagame which you pick based on what your strengths are
Benjobopperlast week
idk i kind of agree with you, I have played a couple of draftout games where there were a bunch of really late game goals that just aren't reasonably achievable in the 30 minute time limit. For example I dont see a reason anyone would be going to the end and getting an end rod in the first 30 minutes of a game. Maybe instead of straight up adding the draft, the super time consuming late game goals could be removed from the quick play pool. But I don't totally get why people wouldn't want a draft in the first place
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closurelast week
well these goals are guaranteed to be doable within like 400 blocks of spawn
closurelast week
like personally I've picked snow golem a few times when the spawn didn't have any snow in sight
closurelast week
I think no drafting is fine for quick play, it is meant to be a casual mode you can hop into and I don't want to spend the extra brainpower to have to draft a good board
closurelast week
It also means you can practice goals you might not usually do and learn to recognize better lines on weird boards
sskammerz7 days ago
I think if they don't want to do a full draft for quick play, there should be an option to get a new board or even just end the match with whoever currently has more points to win. I play quick play because im lowkey ass, and i know a lot of my opponents are probably in the same boat. Sometimes neither player will get a goal done for 15-20 min, or we'll get all the goals that are more early game fairly quickly, and then nothing happens for the rest of the match because neither of us can get anymore goals done.
I do like the idea of a smaller board, but i also worry that Iess goals -> less goals completed -> more demoralizing for a casual player
I do like the idea of a smaller board, but i also worry that Iess goals -> less goals completed -> more demoralizing for a casual player
Ciel6 days ago
As people previously mentioned, the point of not being able to draft is that it gets you out of your comfort zone. I learned draftout with quick play and it would've taken me 2 times longer to learn if I could choose the goals I had.
Ciel6 days ago
I think the bigger issue is that we're putting the role of learning and the role of quick casual games under the same mode
Ciel6 days ago
But the problem is that if you add a new mode it is going to be too bloated, so I personally think how it is now is completely fine.
Benjobopper6 days ago
Goals that take too long for a 30 minute game doesn't mean that its out of my comfort zone, it just doesn't make sense to have 5 end game goals in a mode that is supposed to be "quick"
Ciel6 days ago
I agree, but that's a problem with quick play, and is not relevant if we're talking about ranked
Ciel6 days ago
Most of the problems you're talking about are issues regarding quick play.
Ciel6 days ago
omng
Ciel6 days ago
sorry
Ciel6 days ago
I forgot what forum this was
Ciel6 days ago
I think you're right, but I really don't know what the solution would be, I feel like any proposed solution here would just make it worse.
Catapulfy6 days ago
i wud like drafting in quick play but like i think id rather just wait for private rooms
Catapulfy6 days ago
where practicing is like the main focus
Benjobopper6 days ago
no problem man, i personally think that some of the super time consuming goals probably could be removed from the quickplay pool if you want to keep the randomized board