Alternatives To Force-Ending Every Game
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Lobby26 messagesstarted May 24, 2026, 7:52 PM
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When updates roll out, it is upsetting to have your game forcefully ended without the ability to reconnect, especially when you had a difficult board, and the game was ongoing for longer than any warning had been posted. Here are some ways rolling out updates could be improved, some easy, some more complicated:
1. Give players much more notice, and ping with warnings. Most games take longer than 30-60 minutes if there are any difficult objectives on the board, people should know an update is scheduled before they even boot up the game. I'd recommend posting warnings many hours prior to an update releasing.
2. Add a series of in-game warnings when the servers are going to close, maybe at different intervals. 60 minute warning, 30 minute warning, 10 minute warning, 5 minute warning, 1 minute warning would work well.
3. If servers being closed cannot be avoided, end ongoing games in a draw, or add a window giving players the opportunity to forfeit out of respect for their opponent if there is a clear winner.
4. Better yet, while much more complex, it absolutely is possible to roll out updates without force-closing ongoing games. It is possible in the long-term to create a system to allow ongoing games to continue, only forcing players to update after it ends, while still forcing players who aren't in a game to update first. This would remove the need for any of the above, and is the best (albeit most complex) solution if y'all are able to figure it out.
I know this is a beta, I just think there are much better ways to go about ending everybody's game, some of which take very little effort, and while issues are bound to happen, that doesn't mean they can't be avoided.
1. Give players much more notice, and ping with warnings. Most games take longer than 30-60 minutes if there are any difficult objectives on the board, people should know an update is scheduled before they even boot up the game. I'd recommend posting warnings many hours prior to an update releasing.
2. Add a series of in-game warnings when the servers are going to close, maybe at different intervals. 60 minute warning, 30 minute warning, 10 minute warning, 5 minute warning, 1 minute warning would work well.
3. If servers being closed cannot be avoided, end ongoing games in a draw, or add a window giving players the opportunity to forfeit out of respect for their opponent if there is a clear winner.
4. Better yet, while much more complex, it absolutely is possible to roll out updates without force-closing ongoing games. It is possible in the long-term to create a system to allow ongoing games to continue, only forcing players to update after it ends, while still forcing players who aren't in a game to update first. This would remove the need for any of the above, and is the best (albeit most complex) solution if y'all are able to figure it out.
I know this is a beta, I just think there are much better ways to go about ending everybody's game, some of which take very little effort, and while issues are bound to happen, that doesn't mean they can't be avoided.
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LobbyOPlast week
I think a forfeit window before servers force-close would be a great failsafe in general personally. If I know the servers are going to close in 1 minute, and I'm losing 5-12, I would have no problem forfeiting out of respect for my opponent, and I think the community is tight-knit enough that most people would say the same. The upsetting thing isn't that the servers have to close, it's that any ongoing games are treated as if they never actually existed.
_nebxlalast week
programming time is finite, it's beta, i'd rather have private rooms sooner than some automated warning that things are going to restart
_nebxlalast week
long term, i'm sure there'd be planned downtime for maintenance
r0hkxlast week
both features can be added. feature priority is something that the draftout devlopers will decide, and isn't really relevant to individual suggestions
_nebxlalast week
fair
LobbyOPlast week
Technically wouldn't need to be automated, adding a system to broadcast messages globally is relatively simple (compared to something like private rooms, at least), I don't think that's the ideal solution, but it'd be much better than the position we're in now, where servers can close 3 times, and everybody loses their progress.
LobbyOPlast week
I think the simplest solution would be ending the game in a draw if both players can't, or don't reconnect.
LobbyOPlast week(edited)
I'd be perfectly happy with a draw, hell give me a loss if you must (albeit that would be silly lol), I just think it sucks the game is treated as though it never existed.
raullast week(edited)
yo just saw this discussion on general-chat and one guy (or maybe 2 idk) was very salty and disrespectful about this suggestion. Lobby sent a very clear message that unfortunately wasn't read until the end of it so i just want to come here and highlight this part. that part has nothing to do with beta-open-beta-open-alpha-beta-male-alpha-male-closed-beta-alpha-closed-full-game-release-gta 6-bullshit that yall keep repeating. the problem here which is force-closing the games for an update, and them not even counting as a draw or something, can be MOSTLY avoided by pinging every maintenance/update and then ending the games in a draw. sure this feature with ending the game in a draw can be added later, because maybe right now it's too early for a feature like that to be implemented, but pinging has nothing to do with the game itself. in mcsr ranked you always get ping on discord when a maintenance is coming. sure it doesn't solve the problem 100% but at least it does for some people.
i don't understand why some people backflip in full rage mode when somebody critiques the game in a constructive way, offers a suggestion to change or improve it, etc. same thing happens in the mcsr ranked server as well. if you are not netherite then you cannot come with a suggestion no matter what, even if it's logical. the answer will always be "just get good at the game" which is the saddest thing in the damn world and its sad that you can see who goes outside and who doesn't
i don't understand why some people backflip in full rage mode when somebody critiques the game in a constructive way, offers a suggestion to change or improve it, etc. same thing happens in the mcsr ranked server as well. if you are not netherite then you cannot come with a suggestion no matter what, even if it's logical. the answer will always be "just get good at the game" which is the saddest thing in the damn world and its sad that you can see who goes outside and who doesn't
LobbyOPlast week
I can't tell if you're defending me or against me
but yes, I agree.
raullast week
the intention was to defend you. what made you think im against you? 
LobbyOPlast week
Nothing haha I just read it in a funny way, either way, that's beside the point, I agree with you fully.
LobbyOPlast week
I appreciate you actually reading my feedback. 
LobbyOPlast week
Most people just told me to "stfu" and did not open this post. 
raullast week
yeah well i understand it completely
raullast week
same thing happened to me today
raullast week
and its not a big deal for me because i only play quick play. im new to this gamemode
raullast week
but still annoying
raullast week
feel like i wasted my time playing 25 minutes just for the game to close because of an update that wasn't even pinged
LobbyOPlast week
Oh yeah it's not a huge deal, like maybe I shouldn't have complained to begin with, I guess that set a bad tone, but I gave genuine feedback, and it was quickly dismissed, which kinda defeats the point of a beta imo.
LobbyOPlast week
I don't think the issue is that it happened. I just think it can easily be learned from, and someone gotta be the one to point that out. That's how you learn.
LobbyOPlast week
If nobody says anything, this will keep happening. The point of an open beta is to learn from feedback.
raullast week
thats what happens if you try to give feedback in a discord community unfortunately. same thing happened to me when i suggested the removal of queue cooldown in mcsr ranked. everybody told me that i should just never forfeit and rot in my chair to finish the game, and blah blah blah, and that if the queue cooldown didn't exist, then everybody would forfeit and you won't be able to play the game. then i said ok cool fine but most games don't have queue cooldowns after forfeits and its fine, and i got told to get better at the game 
LobbyOPlast week

r0hkxlast week
everyone's feedback is appreciated, and everyone is encouraged to be respectful in their feedback and response to other's feedback
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